Macroeconomic thinking last week: Powell submitted his pledge to the Republican Party, the market priced in a soft landing, and there is still a period for building positions
Macro at a Grace Federal Reserve interest rate decision (9.19 2:00) Announced 5.00% Expected 5.25% Previous value 5.50%
Bank of Japan interest rate decision (9.20 11:00) Announced 0.25% Previous value 0.25%
Number of initial jobless claims in the United States for the week ending September 14 (10,000 people) (9.19 20:30) Announced 21.9 Expected 23 Previous value 23.1
US SEC approves BlackRock's spot Bitcoin ETF options listing (9.21 5:00) On-Chain Macro On-chain purchasing power After the rate cut, short-term holdings began to increase, and began to decrease over the weekend, with no continuation trend. Long-term holdings behaved in the opposite way, and the purchasing power of long and short hands on the chain did not change much. We will observe whether the increase in short-term holdings can be maintained in the future.
I have been guiding @GryphsisAcademy students to produce research reports for more than a year. I haven't written complete content myself for a long time. I am glad that many students have found their first job in the cryptocurrency circle through GA. The interest rate cut cycle has begun, and I have also started my business. The mind map is some investment research and trading thoughts during the bear market rest period. Writing is not easy. The likes and reposts have exceeded 100. I have started to update the series of content
Standalone PC games may be more suitable for Gamefi than MMO mobile games
In order to pursue higher playability, major investors spent money on various 3A/MMO games last year, but this year there is no splash. On the contrary, the lightweight stand-alone PC game The Beacon has become popular recently. At this stage, perhaps stand-alone PC games may be more suitable for Gamefi than mobile MMO games.
Why standalone?
The user volume of Web 3 itself is not enough to support the user experience of multi-person online games at the same time. Poor user experience makes it difficult to improve retention. If you want to increase the user experience of MMO, you have to attract Web 2 players to join, so you have to return to the traditional The business model of the game relies on a large amount of advertising to generate purchases.