Author: Nancy, PANews

As Base rises strongly, its ecological projects have attracted much attention from the market. Recently, a game called "World PvP" has quickly become popular in the community and has received official attention from Base. In this article, PANews will analyze the game mechanism and market performance of World PvP.

According to the official introduction, World PvP is a strategy game that combines the concepts of MEME, GameFi and SocialFi. The gameplay is that 211 countries compete for the highest market value of tokens within 30 days. At the end of each season, the country with the highest market value can unlock nuclear bombs to "plunder" the liquidity of another country. The country hit by the nuclear bomb will be eliminated, and 50% of the liquidity will go to the country with the highest market value, and the rest will be randomly distributed to other surviving countries. Not only that, the winning country will also obtain the ETH pool accumulated from its taxation of all national tokens, which will be used to purchase the country's tokens and destroy them. The game will cycle in a 30-day cycle until the last winner remains.

From the perspective of the game participation rules, each country has issued its own national ERC20 token, and a system similar to Pump.fun is introduced in the game. Users can directly participate by depositing ETH and exchanging it for the country's tokens. The platform will charge a 2.5% fee. Once the market value of the country's token reaches 333,000 US dollars, it will also be deployed to Uniswap v2 (currently 4 countries meet the conditions). Once a user becomes the largest holder of a country's token, he will become the president of the country and have the right to decide to launch nuclear weapons. In this process, players can compete for the position of president by sending tokens to the same address in the form of a team. Of course, in order to avoid the supply of national tokens being monopolized by one person, World PvP reserves 1% of the supply of each country for gifts and airdrops.

At the same time, World PvP also introduces the concept of social interaction. Each country has a token-exclusive chat room. Player names will display the flag of the country with the most tokens, and all users can communicate in the global chat room. Among them, World PvP also introduces the "mute" and "call" functions. Users can spend 0.1 ETH to block a user or promote their own country's tokens in the chat room. In order to increase the fun, World PvP also allows players to place images on a country for a period of time for decoration.

Dune data shows that since its launch on May 12, World PvP's transaction volume has exceeded 23.472 million US dollars, the number of players has reached 5,642, and the number of transactions has reached nearly 36,000. According to World PvP's charging standards, the game has achieved a revenue of approximately 5.868 million US dollars. In terms of user participation, the United States, China, and North Korea are currently more popular among players, accounting for nearly 71.4% of the total transactions. As of the time of writing, according to the World PvP official website, the game's prize pool has accumulated more than 134,000 US dollars.

Overall, the gameplay of World PvP is similar to the previously popular "The Rug Game" last-place elimination game, which is quite playable and game-like. However, in addition to the community controversy caused by its careless country classification, as a game with strong attention economy attributes, the long game mechanism setting also makes World PvP considered to be difficult to maintain players' enthusiasm for continued participation in the game. For this reason, the official has shortened the next game cycle to 7 days.