[Report: China's game market revenue in August was 33.64 billion yuan, a month-on-month increase of 21.01%] Jinshi Data reported on September 20 that the China Audio and Video Association Game Working Committee released the monthly report on China's game industry in August 2024. The report shows that this month, "Black Myth: Wukong" brought a large increase to the stand-alone and host markets. At the same time, the revenue of some top mobile games during the summer vacation also increased significantly, and the Chinese game market increased significantly both month-on-month and year-on-year. In August 2024, the revenue of the Chinese game market was 33.64 billion yuan, a month-on-month increase of 21.01% and a year-on-year increase of 15.10%. Among them, the actual sales revenue of the Chinese mobile game market was 22.497 billion yuan, a month-on-month increase of 6.30% and a year-on-year decrease of 1.55%. The actual sales revenue of the Chinese client game market was 5.582 billion yuan, a month-on-month decrease of 1.97% and a year-on-year decrease of 0.40%. The actual sales revenue of China's self-developed games in the overseas market was 1.88 billion US dollars, a month-on-month increase of 18.55% and a year-on-year increase of 25.12%. (Reprinted from: Jinshi Data)