Yesterday someone asked me about my progress on Black Myth. I just finished it today, and it took me 43 hours in total. I bought the game 11 days ago, so I play it about 3.9 hours a day. This is about my limit. I can't compare with those students who work hard at home during the summer vacation. I feel tired after playing for too long every day.


I looked at the latest statistics. Currently 69% of people in the world have passed the Black Bear in Chapter 1, 48% have passed the Great Sage of Yellow Wind in Chapter 2, 27% have passed the Yellow Eyed King in Chapter 3, 16% have passed the Hundred Eyed Demon Lord in Chapter 4, 12% have passed the Asura Red Boy in Chapter 5, and 8% have completed the game.


As a game that has been online for less than two weeks, this progress is already very good, which shows that everyone is working hard to move forward. Even though Souls-like games are difficult, many novices are indomitable.


Here is a statistic that may surprise you. Sekiro, released in 2019, has sold over 10 million copies. The data shows that 55% of players have not yet defeated Genichirō (the boss in the middle of the game), the one whose fight I posted a video of before. If you don’t beat Genichirō, you can’t advance the story, which means that over 5 million players couldn’t continue playing and gave up halfway.


This is a characteristic of soul games. If you fail to challenge a BOSS 20 or 30 times in a row in one afternoon, you may not be able to play anymore. This comparison shows that the players who play Black Myth are still very determined. Some clumsy players are beaten black and blue by Tiger Vanguard but still grit their teeth and persist.


I think the reason why the players are so resilient this time is related to the social attributes of this game. Due to its short-term popularity, it is no longer just a game, but also a social currency on the Internet and in the circle of friends. Think about the fact that someone in Wuhan was willing to queue for 5 hours in the cold wind to buy a cup of milk tea. If you understand this, you can also understand the mentality of Black Myth players.


……


I saw some people discussing online, is Black Myth really that difficult?


Personally, I think it is simpler than the soul-like games I played before, which involve immobilization, invisibility, transformation, spirits, and magic weapons. When you encounter a BOSS, you can use all of your attacks until half of its health is gone. Then you just have to crawl around to survive, and wait for the cooldown to be over before you can use one more attack.


There are a few bosses with high HP that cannot be dealt with by two sets of attacks, and they have a strong desire to attack. At this time, you need to die a few times to learn their attack templates, and you can pass them once you are familiar with the templates. When I finished the game, 80% of the monster kings and leaders were killed rashly in the first encounter, 15% required 2-5 deaths, and only a few were really tough.


The ones that impressed me most are Yinhu, Xiaohuanglong, the remaining body of the Monkey King, and Yang Jian. They are probably the first-line team among the BOSS. When you first meet them, their levels are not high enough, so you can only use your life to make up for it. When your dodge success rate reaches more than 80%, you are almost sure to win.


Apart from the boss battle, the fighting in this game is not very rich. Most people just charge up and defeat enemies with one stick. The game does not design long-range attacks. I collected a lot of spirits, but they were useless because the cooldown was too long. Especially in the last two chapters, the bosses and bosses I fought were too repetitive. I had to fight them four or five times to change the color of a monster. I was quite bored when playing. There was no fun in exploration. I just wanted to finish the game as soon as possible.


In addition, netizens also made a lot of complaints, mainly about three major issues:


1. Air walls affect the experience of map exploration.

2. There is no map in the game and it is easy to get lost.

3. There are problems with the design of the attack model of large monsters, and the stick often misses when swung at them.


Of course, the advantages of this game are also very prominent, with exquisite graphics, excellent music, tasteful lines, and surprising plots. The most amazing thing is that an animation will be played after each chapter is completed. There are a total of 5 segments, and each segment is wonderful.

#黑神话悟空 #游戏板块 #游戏
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