• Hamster Kombat is a crypto exchange CEO simulator game built on Telegram mini-app platform.

  • HMSTR is Hamster Kombat's native utility token and is used in the following functions:

    • In-game currency: Purchase in-game items (E.g. character skins) , upgrades & services (E.g. Premium support assistance, community tools & SDK for game developers.).

    • Exclusive access: Enable access to time limited events, squad activities, PvP battles & live events.

  • As at Sep 12th 2024, the total supply of HMSTR is 100,000,000,000 and the circulating supply upon listing will be 64,375,000,000 (~64.38% of the total token supply).

Key metrics (as at September 12th 2024)

Token Name

HMSTR

Token Type

TON Jetton

Initial Circ. Supply When Listed on Binance

64,375,000,000 (64.38% of total supply)

Total and Maximum Token Supply

100,000,000,000

Binance Launchpool Allocation

3,000,000,000 (3.00% of total supply)

Binance Launchpool Start Date

9/23/2024

1. Token sales and economics

1.1 Token Distribution

1.2 Token Release Schedule:

2. Roadmap & Updates:

2.1 Key Metrics (As of 9/12/2024):

  • Total user base: 300,000,000 players

  • MAU: 82,000,000 players

  • DAU: 32,000,000 players

  • Ton Wallets connected to the Game: +55,000,000

2.2 Current Roadmap:

  • Q3 2024:

    • Launch of the second season of the Hamster game.

    • Expansion of the game library.

    • Work on integrating external payment systems into the game.

  • Q4 2024:

    • Release of PWA for payment service integration.

    • Release of the first games from external developers within Hamster.

    • Addition of NFT mechanics to the metagame of Hamster's second season.

    • Integration of our own ad network into store products.

    • Launch of clans deeply integrated into the second season's mechanics.

    • Launch of two major game titles with full token integration into the game economy.

    • Introduction of RMT (Real Money Trading) in games.

  • Q1 2025:

    • First competitive clan championship within Hamster 2.0.

    • Expansion of the number of partner games with more complex and costly development projects.

    • Launch of an internal NFT marketplace for game items.

  • Q2 2025:

    • Second phase of the drop.

    • Tools for creating UGC (User-Generated Content).

  • Q3 2025:

    • Moving beyond PWA. Integration with desktop games.


3. Community:

  • Website

  • Whitepaper

  • X (Twitter)

  • Telegram

  • YouTube