According to Odaily Planet Daily, the U.S. Consumer Financial Protection Bureau (CFPB) stated in a report titled "Banking in Video Games and Virtual Worlds" that although cryptocurrencies may have a small share in the virtual game world, game creators' interest in bringing virtual items into the real world is growing, and users need to be wary of financial risks in video games and virtual worlds.

The report notes that while these crypto-based virtual worlds are nowhere near as popular as virtual game worlds such as Roblox, Second Life or Fortnite, the prevalence of third-party crypto-based trading platforms, where users can convert the virtual world’s native crypto assets into fiat currencies, makes them more permeable than typical gaming markets.

Notably, some of the largest publishers of virtual game worlds have expressed growing interest in positioning their virtual items as crypto assets that can be traded outside of the game economy. The agency added that crypto assets in virtual worlds such as Decentraland and The Sandbox can be traded for US dollars on other crypto platforms.