Meme TD Game Introduction

  • TD stands for Tower Defense, obviously this is a tower defense game

  • The core of placement and cultivation elements are combined with the external form of tower defense

  • The painting style is unique, the music is addictive, and many classic memes have become the main carriers of the game

  • Telegram platform mini-programs are a one-click app that makes the most of your fragmented time

  • But the core is that P2E is the ultimate goal that this game can provide to players.

Meme TD Gameplay Overview

There doesn't seem to be much information to explain about the gameplay of placement tower defense. Players only need to click around and upgrade defense equipment, and the defense tower will automatically fire at the monsters.

Attribute upgrades are divided into in-game upgrades and out-of-game upgrades. Players will obtain two different resources during the game. The coins with the Sad Frog avatar can only be used for in-game upgrades, while the coins with the Doge avatar can be taken out of the game and used for out-of-game upgrades.

There are currently two categories of four attributes that can be upgraded in the game, namely the attack power and attack speed of the defense tower, as well as the tower's health and life regeneration speed. Both in-game and out-of-game upgrades can improve these attributes. In-game upgrades are one-time and only effective in the current game; while out-of-game upgrades are permanent.

In addition, Meme TD also has some common elements of placement games, such as idle rewards, quick battles, etc. But in the final analysis, it is just a placement game, and P2E is the bigger focus, so from the perspective of gameplay alone, this is basically all it has.

Token Economy

Method

Supply: 10,000,000,000

METD is a token based on the TON chain and is a governance and functional token for the game.

Economic Model

Each season, the game will distribute METD tokens based on the player's ranking on the leaderboard. The number of rewards will be halved after each season, and the prize pool will become shallower and shallower, so it's best to start earning gold as early as possible.

Beginner's guide?

Although generally speaking, lightweight tower defense games don't seem to need any in-depth guidance, Meme TD doesn't even provide the most basic graphical guidance. Of course, the large PLAY button at the bottom of the screen can easily attract the player's attention, and the player will naturally understand the gameplay after starting the game, but the lack of guidance can't be called a plus point for a game.

Graphics

Obviously, we don't need to measure the graphics of a mini-game from the perspective of picture quality. It is more like a question in an exam where "you can get points as long as your answer makes sense." If a mini-game can highlight the theme of the game with a unique visual expression, it is an excellent design.

Meme TD can be said to be a relatively "fundamentalist" tower defense game, because there are real towers in this tower defense game. As the game continues to develop, tower defense has gradually abstracted from the original external expression of defense towers to a core gameplay. There is no need for real "towers" in the game, but Meme TD still chooses this most primitive expression.

The main elements in the game, such as the UI and background elements, have a strong pixel style, while the main game screens such as defense towers are designed in a line sketch style.

Pixel art seems to have become the standard for many mini-games nowadays. Compared with regular standing pictures, the threshold for making pixel art and the difficulty of designing it are often lower. Pixels have become the "reference answer" for mini-game screen design. You may not be extremely brilliant if you follow the same method, but it is also difficult to fail seriously. In terms of pixel elements, Meme TD naturally gave such a standard answer.

However, the design styles of the defense towers and enemies conflict with the pixel elements in other places. At first glance, they are not on the same layer, which makes them somewhat out of place.

Game Highlights

A more meaningful placement gameplay that reduces the boredom of gold farming

At present, idle games on the TON chain are not uncommon. Various Tap-to-earn games, led by Notcoin, have sprung up like mushrooms after rain, attracting the attention of many players. Such games often have a common feature that they do not have concrete gameplay performances. Players just frantically click on a huge gold coin, and then upgrade various attributes to improve their "asset numbers". All the gameplay of these games is just centered around very abstract numbers.

In contrast, Meme TD has a more concrete gameplay carrier. Players improve their scores or "asset numbers" through tower defense gameplay, which naturally greatly reduces the boredom caused by repeated playing and gold farming. Although the core of whether such games can attract and retain players is still their return rate and return cycle, if all other conditions are the same, then a game with more interesting gameplay will definitely have an advantage in the comparison.

Not enough games

For a Web3 game that focuses almost entirely on P2E, it doesn't seem to make much sense to nitpick on many flaws in the gameplay. After all, there are many pure gold-making games in the same category that don't even have any gameplay.

This is not to say that Meme TD is a game without flaws, but some of its flaws seem to have little to do with what the audience really cares about. For example, the UI colors are too flashy, some buttons are not conspicuous enough, and the lack of guidance causes players to miss some gameplay, etc. These are actually the problems of Meme TD, but in the eyes of gold-farming players, these problems are often not the focus of their attention.

The economic system is indeed the top priority of this type of game, which also causes many Web3 games to appear a bit "shoddy" in gameplay design and polishing. This is probably a compromise or laziness on the part of developers.

The Tap-to-earn market is expanding rapidly, and latecomers may need more differentiated designs

In the field of Web3 games, it can be said that the audience of these games with Tap-to-earn core are mostly players who aim to make money by playing games. This gameplay that blatantly displays the core of the game can indeed easily meet the demands of this type of players.

There should be a lot of room for the Tap-to-earn gameplay market to be tapped, but after one or two games become popular, if the subsequent followers continue to launch the same design with a different name but the same substance, it will be difficult for them to attract players as much as the pioneers, and the later they enter the market, the weaker their appeal and influence will be. This may force developers to put on all kinds of interesting skins for their games, and use various novel forms of expression to carry the core of Tap-to-earn.

And when latecomers enter the market with games of various differentiated designs, the ones who may benefit are the players who have a huge number of choices.

Rating 2.5/5