Chain games, also known as GameFi (game finance), mean gamified finance. The biggest difference between chain games and traditional games is enjoyment. Chain games are a mode of earning while playing. While enjoying the fun of the game, players can also sell the tokens, props, NFTs, etc. obtained in the game in the trading market to earn income! Although the assets of traditional games are in the player's account, the actual ownership of these virtual props still belongs to the game company. The player is just a consumer, not the owner, while the assets in the chain game belong to the player himself.

Currently, blockchain games can be divided into two categories of users:

Product-oriented users: refers to consumer users who focus on the user experience and functions of the product itself and expect to gain satisfaction or convenience through the product.

Investor users: refers to the user group that expects to get a return on investment through the product. Their focus on the product is not only on the user experience, but also on the economic value and future development potential of the product.


Currently, WEB3 players are typical investment users. They do not have much energy and time to play a game. At this time, the project owner needs to set up a good economic model. If the P2E income is too high, the project will collapse quickly, and it will be difficult for both the project owner and the VC to make a profit.

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