TLDR

  • Nintendo’s president, Shuntaro Furukawa, stated that the company won’t use generative AI in game development.

  • Concerns over intellectual property rights are a major reason for Nintendo’s decision.

  • Nintendo emphasizes its decades of expertise in creating unique gaming experiences.

  • Other gaming companies like Microsoft and EA are exploring AI integration in game development.

  • The gaming industry is considering AI as a potential solution to reduce costs and streamline processes.

Nintendo, the company behind beloved franchises like Super Mario and The Legend of Zelda, has decided not to use generative artificial intelligence (AI) in its game development process.

This decision, announced by Nintendo President Shuntaro Furukawa during a recent investor Q&A session, sets the company apart from some of its competitors in the gaming industry.

Furukawa explained that while AI-like technology has been used in games for a long time, particularly for controlling enemy character movements, the company is hesitant to adopt newer generative AI technologies. These are the kinds of AI systems that can create text, images, or other content based on patterns they’ve learned from existing data.

The main reason for Nintendo’s caution is concern over intellectual property rights. Generative AI systems often learn by analyzing vast amounts of existing content, which can lead to questions about the ownership of the content they produce.

For a company like Nintendo, which is known for its unique and valuable characters and game worlds, protecting its intellectual property is crucial.

Furukawa emphasized Nintendo’s long history of creating enjoyable games. He said,

“We have decades of know-how in creating optimal gaming experiences for our customers.”

This expertise, built up over many years, is something Nintendo values highly and sees as key to its success.

While Nintendo isn’t closing the door completely on new technologies, the company believes its strength lies in creating experiences that go beyond what technology alone can provide. Furukawa stated that Nintendo aims to “continue to deliver value that is unique to us and cannot be achieved through technology alone.”

This stance puts Nintendo in contrast with some other major players in the gaming industry. Companies like Microsoft and Electronic Arts (EA) are actively exploring ways to use AI in game development.

For example, Microsoft is working with a company called Inworld AI to develop tools for creating game dialogue and narratives using AI. Ubisoft and Nvidia have shown off AI-powered characters that can respond dynamically to players.

The different approaches reflect the ongoing debate in the gaming industry about the role of AI. Some see it as a way to reduce costs and make game development more efficient, especially as many gaming companies have had to cut jobs recently. Others, like Nintendo, are more cautious, preferring to rely on human creativity and established methods.

It’s worth noting that Nintendo’s decision doesn’t mean the company avoids all forms of AI. As Furukawa mentioned, AI-like technologies have been used in games for a long time for specific tasks.

What Nintendo is avoiding is the use of newer, more advanced generative AI systems in its creative process.

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