Recently, "Black Myth: Wukong" was jokingly called "development cost 3 million, publicity cost 300 million" by netizens. As a result, the first batch of refunds came before it was launched for a long time. There are three main reasons: First, the plot is a bit thin. As a soul-like game, many players feel that it is not quite right and boring to play. Secondly, the 3D effect makes many people dizzy and want to vomit, even Zhang Daxian has been affected. Finally, the game is too difficult. Many people are stuck at one level and can't pass it. Their mentality collapses directly, so they have to choose to refund.

These problems actually reflect some flaws in the game design. Although the promotion of "Black Myth: Wukong" is very vigorous, the core experience cannot keep up, and it still can't retain people. In the future, when developing games, it may be more necessary to consider the diverse needs of players, and don't just pursue difficulty and topicality.

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