DISCLAIMER: THIS PUBLICATION MAY CAUSE NEGATIVE EMOTIONS. READING IT IS NOT RECOMMENDED FOR ANYONE.

I've already mentioned that in the eyes of apps, and not only, users are divided into "expensive" and "three-cent". "Expensive" are those who understand crypto, have some skills, and have at least some budget, even if minimal. "Three-cent" users are those who can be bought for pennies as mass traffic from any app. However, they are now worth a bit more — about 6-7 cents. Such users can do nothing but demand and consider themselves irreplaceable for the project. The only way to monetize them is resale, but this doesn't always fit into the project's concept, so they often turn out to be useless.

🍽️ Breeding ground for "three-cent"

Usually, "three-centers" reside in various "bum" applications. They understand nothing and just poke around wherever they are resold, usually without even realizing it. Developers try in every way to cut their drops, and if they do give, it's pennies. But "three-centers" are stubborn — this doesn't stop them, because it's free money, and it doesn't matter how much effort it takes to spend. The supreme ruler of the "three-cent" has always been NOTcoin. Only this project regularly gave them drops, so their worship is quite understandable — gratitude for free money knows no bounds.

🤹 Times are changing

Now the trend has changed. Applications have started to feel the market, gained audacity, and realized that the audience needs to be milked. And those who can't be milked — need to be shaved, so that as many resources as possible go to those who can be milked again later. To prevent "three-cent" users from being very upset, they are offered selection conditions. For example: "Sorry, you played too little, didn't qualify for the drop, try harder." After this, the "three-cent" user will bow three times and run to try harder with thoughts: "Indeed, I played too little, I need to work more, and then in the next six months, the coveted x dollars of free money will definitely fall into my balance.",

It's particularly amusing that even NOTcoin has stopped needing users without donations. They have introduced strict limitations: drops in NotPixel will only be received by those who have 100k pixels in their balance. The conditions are quite soft, but those who started playing a little later and without donations won't reach this level.

According to Pixel's plan, this limitation will leave only 1 million "best" players, meaning it will cut off at least 95% of users.

👊 Reminder

Drop hunting has essentially never been free. To get a decent drop, you always had to spend some money and take a risk. Free stories always brought only small winnings and were interesting only to farmers. So it is in Telegram — "play and earn" has changed to "pay and earn". Fortunately, many developers act long-term (not all), work on their reputation, and after drops create new projects where their donated, selected audience settles again and donates again.

You can resist reality, but it's better to accept it first. Being first is more advantageous.

#binance #not #notcoin #drophanting #btc $NOT