[Report: China's game market revenue in August was 33.64 billion yuan, a year-on-year increase of 15.1%] Jinshi Data reported on September 20 that Gamma Data released a monthly report on China's game industry. In August, "Black Myth: Wukong" brought a large increase to the stand-alone and console markets. At the same time, the revenue of some top mobile games during the summer vacation also increased significantly. The Chinese game market has increased significantly both month-on-month and year-on-year. In August 2024, the Chinese game market revenue was 33.64 billion yuan, a month-on-month increase of 21.01% and a year-on-year increase of 15.1%. Among them, the actual sales revenue of China's mobile game market was 22.497 billion yuan, a month-on-month increase of 6.3% and a year-on-year decrease of 1.55%. The actual sales revenue of China's client game market was 5.582 billion yuan, a month-on-month decrease of 1.97% and a year-on-year decrease of 0.40%. The actual sales revenue of China's self-developed games in the overseas market was 1.88 billion US dollars, a month-on-month increase of 18.55% and a year-on-year increase of 25.12%. (Reprinted from: Jinshi Data)