The WAX ​​(WAXP) blockchain was launched in 2017 with a focus on improving the speed, convenience, and security of e-commerce transactions. It uses a Delegated Proof of Stake (DPoS) consensus mechanism and is fully compatible with EOS.

The WAX ​​development team is committed to creating optimized blockchain tools and reward systems for the e-commerce sector to encourage users to actively participate in proposal voting.

To achieve this goal, WAX has built a series of blockchain-based tools to support the development of decentralized application (DApp) marketplaces and non-fungible tokens.

WAX Cloud Wallet provides the services needed for e-commerce operations, including features such as SSO and OAUTH, as well as native RNG services and a developer portal. WAX's blockchain structure supports fast 500 millisecond block times and allows users to conduct zero-fee transactions. In addition, WAX also incentivizes active participation of block producers through reward voting and improves the selection of proposals.

Web3 gaming ecosystem Worldwide Asset Exchange (WAX) has announced that their wrestling-themed non-fungible token (NFT) game Brawlers has landed on major digital distribution platform Epic Games Store (EGS), making it available to millions of PC gamers around the world.

EGS hails these wrestlers as more than just ordinary competitors, they are your golden ticket to dominate the virtual wrestling arena and reach the pinnacle of gaming glory.

EGS, which has been operating globally since 2018 as a software client for Microsoft Windows and macOS, is a digital game distribution service and store operated by Epic Games, the developer of the popular Fortnite.

Brawlers is a Web3-based player-versus-player (PVP) card game designed by renowned mathematician, game designer, and Magic: The Gathering founder Richard Garfield.

The situation faced by WAXP is not an isolated case. When will blockchain games be able to break free from the dilemma of “quick launch, quick cash out”?

Unfortunately, it is hard to find teams in this space that are truly committed to the advancement of the industry. The vast majority of teams seem to be just eager to go online and bring digital assets to the market, rather than focusing on long-term development and building an ecosystem. Of course, it is understandable that teams develop products and make money, but the problem is that the only goal of many projects seems to be to quickly sell tokens after going online and then leave. Although projects such as BIGTIME have brought new vitality to blockchain games, there are still many teams that are trapped in the vicious circle of "mining, selling, and withdrawing".

WAXP once claimed that its games could give players full control, trying to solve the pain points of this industry, but the actual situation does not seem to have improved, which led to a rapid market crash after the good news came out. We look forward to more ecosystem participants and developers in the future who are truly willing to contribute to the long-term development of the industry and thus change this dilemma.

Thank you for reading, see you next time!