Hamster Kombat is a crypto exchange CEO simulator game built on Telegram mini-app platform.
HMSTR is Hamster Kombat's native utility token and is used in the following functions:
In-game currency: Purchase in-game items (E.g. character skins) , upgrades & services (E.g. Premium support assistance, community tools & SDK for game developers.).
Exclusive access: Enable access to time limited events, squad activities, PvP battles & live events.
As at Sep 12th 2024, the total supply of HMSTR is 100,000,000,000 and the circulating supply upon listing will be 64,375,000,000 (~64.38% of the total token supply).
Key metrics (as at September 12th 2024 )
Token name: HMSTR
Token Type: TON Jetton
Initial Circ. Supply When Listed on Binance: 64,375,000,000 (64.38% of total supply)
Total and Maximum Token Supply: 100,000,000,000
Binance Launchpool Allocation: 3,000,000,000 (3.00% of total supply)
Binance Launchpool Start Date: 9/23/2024
1. Token sales and economics
1.1. Token Distribution
1.2 Token Release Schedule:
2. Roadmap & Updates:
2.1 Key Metrics (As of 9/12/2024):
Total user base: 300,000,000 players
MAU: 82,000,000 players
DAU: 32,000,000 players
Ton Wallets connected to the Game: +55,000,000
2.2 Current Roadmap:
Q3 2024:
Launch of the second season of the Hamster game.
Expansion of the game library.
Work on integrating external payment systems into the game.
Q4 2024:
Release of PWA for payment service integration.
Release of the first games from external developers within Hamster.
Addition of NFT mechanics to the metagame of Hamster's second season.
Integration of our own ad network into store products.
Launch of clans deeply integrated into the second season's mechanics.
Launch of two major game titles with full token integration into the game economy.
Introduction of RMT (Real Money Trading) in games.
Q1 2025:
First competitive clan championship within Hamster 2.0.
Expansion of the number of partner games with more complex and costly development projects.
Launch of an internal NFT marketplace for game items.
Q2 2025:
Second phase of the drop.
Tools for creating UGC (User-Generated Content).
Q3 2025:
Moving beyond PWA. Integration with desktop games.