1/14

Bigtime, the hottest phenomenon-level chain game on the Gamefi circuit in 2023, has generous ranking rewards, but it has also caused many friends and teams to take detours.

Here’s the key point. This junior team has been working hard for 1 month, with a total investment of 3200u on 3 accounts. The overall income is expected to be 20,000u+ (including the 85,000 bigtime airdrop). It should be the team with the highest return on investment currently known. .

All strategies and ideas in this thread are publicly disclosed, including early team building, thinking and decision-making at all important time points, detours taken, etc. It can be copied and used as a reference for similar Gamefi strategies.

The full text guarantees real data evaluation and absolute objectivity (including various complaints)

2/14

initial preparation work

There is a lot to say about this, so let me say it slowly. This part is not the key point, it is all trivial matters. Those who want to see the key points can skip it.

I gave up after playing it a few times on my own account last year. I had better luck at that time, and I made space to earn back my money. I didn’t pay attention to it anymore. I felt so dizzy playing this game.

😂

As soon as I heard the news, I decided to participate and give it a try. The idea at that time was to use multiple accounts to make money.

Because I had an old account after participating last year, the problem with the activation code was solved immediately.

3/14

With the activation code, the basic conditions for entering the game are met, and then there is the issue of equipment and personnel.

I immediately contacted my cousin. He usually works on a web2 game - Ark of Destiny. He is the best candidate among the people I know. He also brought two friends. Including those from my studio, five people were selected in the early stage, but I almost didn’t participate in the later game play.

Then I bought a computer and found an acquaintance. Including the monitor, it costs 2850 yuan/unit.

Regarding the configuration, in order to write this thread, I specifically asked about it. For reference, friends, basically the same type of gamefi can be played.

Graphics card: 1660super

Memory: 16g

CPU: 10th generation I5

Hard drive: 500g

Note: I am not very proficient in computer matters, so I can only send you my costs for comparison.

4/14

Early game strategy

The preparation work mentioned above is relatively trivial and not the key point. Because some people think it is difficult to get the activation code in the first two days. But in fact it is not the case. Early entry will have little impact on my subsequent returns. The focus is still on the strategic adjustments to be written below.

Because in the earliest stage, the explosion rate was very high, and I only experienced it for one morning (this is the first drawback of Bigtime, you can change the explosion rate at will!!!)

I started configuring gold farming on October 11, the day after the game was launched. I completely followed the tutorials written by old players I found in the group.

The large one bought a set of equipment in the market at the floor price, which cost 143.5U.

I bought two blue medium spaces and rented 4 white guards, which cost 160U, and 5 time hourglasses cost 60U. (The configuration and price of the two trumpets have basically changed little)

Thoughts: When I first entered the game, I compared the market price changes and found that the price of space was stable for 2-3 months. I was more conservative and was afraid that subsequent games would be like other gamefi death spirals. The price of the space I bought was already starting to increase. , so I chose to rent.

If analyzed today, it is definitely more cost-effective to buy guard yield, but I do not regret the original choice at all. From the perspective at the time, I think it was the best decision.

5/14

Then came the first critical time point. On October 13th, the official lowered the explosion rate. The adjustment was very exaggerated, which was a critical turning point.

Since then, many friends and teams I know have started to quit the game one after another, and even lost money. Since then, many players have experienced countless official nightmares of frequent changes to the explosion rate, and the community has continued to scold them.

The same goes for us, because we just started to earn gold after two days of upgrading. This is a big mistake. We always thought that the higher the level, the higher the income.

I was still buying tables and chairs in the second-hand market that day, and I wanted to continue to add my subscription. Before the explosion rate was lowered, it was like a gold mine. If it was quick, I could get my money back in 2 days. After buying it, my friends informed me that the explosion rate had become lower. They recalled that my face turned green at the time🥹

6/14

The first reduction in the explosion rate actually gave me a great sense of distrust. Like all my friends, I was disgusted with this centralized approach, and there was no notice or announcement at all in the community.

The team held a small meeting, and the idea at that time was to reduce the production of accounts as soon as possible and prepare to wait and see. After all, Bigtime is different from other games. An account must be responsible for a dedicated person, and even if you want to increase production without shutting down, you have to work shifts.

The idea at the time was that the gold mining effect was getting worse, but the popularity was very strong. If you wanted to continue to expand your profits, the only thing you could think of was to climb the rankings. After all, the first issue of the rankings had 32.5 million token incentives.

It happened that the next morning I saw an announcement from the official group about armory and furnace incentives, which turned my attention to other ways of playing Bigtime. Now we read the white paper again and learned about other ways to play.

7/14

After seeing this news, I briefly analyzed the official thinking. First, through the head mine effect of high explosion rate and extremely short payback period, a large number of players were attracted to enter the game, leading to FOMO. Then the explosion rate was cut, and this announcement was made.

It is speculated that the official idea is to intentionally guide players to pay attention to other gameplays, so they may put water on other gameplays.

reason:

- Bigtime’s game system is more complicated than other chain games. Many people only focus on gold mining in Kinmen. As a game player, you definitely need to guide and pay attention to other gameplays.

- The excess revenue was cut off just 3 days after the server was launched, but it was very popular. The effect project team at that time had no reason to directly RUG it. After all, the game was still operating during the most difficult time.