Sonic's test network has surpassed one million monthly active users, indicating the growing popularity of Web3 gaming.
![](https://public.bnbstatic.com/static/content/square/images/e45bfb19065347cf92021350fa1bb5d0.jpg)
Sonic, Solana's first Tier 2 gaming #Solana Virtual Machine (SVM), saw more than 600 million transactions from more than one million users during the test period.
According to Chris Zhu, CEO of Sonic SVM, the increase in users is largely due to the Odyssey campaign.
Mr. Zhu told Coin
can earn "rings" by trading on the test network or completing certain tasks. The tasks include, for example, performing actions in games within the ecosystem.
In the test network, eight games have been offered to users, including the popular Rage Effect, LowLifeForms and JogoJogo, and the prediction-based game has more than 250,000 registered users.
Sonic is part of a new paradigm called play-to-earn or #Web3 gaming, which aims to reward users for their time and create a player-owned economy with real value. However, Web3 games are struggling to attract users due to the lack of quality games.
If we look at the development of Web3 games, the lack of software infrastructure is currently the biggest challenge for developers.
According to Zhu Sonik, the necessary software infrastructure includes market entry strategy support, project launch services, and post-launch marketing tactics:
"The software infrastructure we provide is designed to raise awareness and raise the profile of not only individual games but also He states:
"The biggest challenge in bringing games to the masses is the difference between the economies created in Web2 and Web3 games.
Read us at: Compass Investments