Hamster Kombat, a popular Telegram-based "clicker" game, was created by a team of anonymous founders with extensive experience in the crypto world since 2013. Inspired by Notcoin, the game allows players to accumulate rewards through clicking, assuming the role of a CEO of a cryptocurrency exchange. The game has quickly gained a massive following, claiming over 250 million users.

The founders shared their vision and plans in a recent interview with The Block. They emphasized their belief in the long-term power of community, contrasting their approach with other developers who distance themselves from earlier game iterations. The creators of Hamster Kombat aim to build something enduring, drawing inspiration from the success of Notcoin and the popularity of social media games in the 2010s. Additionally, they were inspired by the GameStop and Reddit story, where retail investors showcased their influence over Wall Street.

Hamster Kombat is not just a game but a worldwide family, according to its founders. The game's first airdrop is scheduled for this month, with a second airdrop planned within the next two years. The founders are optimistic about the game's future, believing that the token, which will be owned by millions of users globally, holds significant value.

The game leverages the TON blockchain, which has seen a surge in activity due to the rising popularity of games like Hamster Kombat, Notcoin, and Catizen. This increased activity has propelled toncoin to become the world's ninth-largest token by market capitalization.

To maintain the game's integrity, the founders plan to address bot deployment. They aim to replicate Notcoin's success in banning around 20% of bot accounts. Additionally, there are no plans to prevent users from playing on multiple devices.

Hamster Kombat's mission goes beyond gaming. The founders are committed to reaching 1 billion people worldwide, promoting blockchain education, financial literacy, and universal basic income. They view their project as a significant player in the edutainment space, aiming for mass adoption and long-term community engagement.

$NOT