About the alleged failure of Hamster Kombat.
Today, a lot of people on their blogs express the opinion that one should not expect great success from the game Hamster Kombat, as from $NOT .
As an argument, almost everyone cites the same thesis: there are many players ($150 million) and there is not enough money for everyone. But there are a couple of nuances here.
1. In addition to calculations like 100 million players multiplied by $10 is already $1 billion, it is worth understanding that popularity and good marketing are just important.
2. This shows well examples of two tapers: Notcoin and Chain($onchain token). The first one was mega-popular; a seemingly huge number of players played it - 35 million people, but thanks to marketing, the project managed to create a stir around itself, plus exchange campaigns (launch pools, staking, airdrops). As a result, a month after listing, the coin is traded and in demand. In the second case, many players were given nothing, and those who played hard were given coins equivalent to about $1.
3. Hamster Kombat is doing well with marketing and creating hype, so I think there will be demand for the coin. Yes, and it is important to understand that not everyone will go to drain the coin right away or will be able to brand the coins.