ćææ éąïŒThe EigenLayer AVS Landscape - 10 Protocols You Should Know ćæäœè ïŒnairolfăThor
ćæçŒèŻïŒæ·±æœź TechFlow
4 æ 9 æ„ïŒEigenlayer 柣ćžćšäž»çœäžæšćș eigenDAïŒæäžș珏äžäžȘćźæčäž»ćšéȘèŻæćĄ (AVS)ă
ćŒèš
EigenLayer æŻäžäžȘćŒć „ć莚æŒçéĄčçźăçźèèšäčïŒćźć èźžä»»äœäșșć©çšä»„ć€Șćć·Čæç俥任ććźć šćșçĄïŒæ éä»ć€Žæć»șç±»äŒŒçł»ç»ăćšćźè·”äžïŒEigenLayer ççšæ·äŒć莚æŒä»ä»Źç ETHăćšćčćïŒä»ä»Źćæäżæ€ä»„ć€Șćäčć€çćŠäžäžȘçł»ç»ïŒä»èäžșä»ä»ŹèŽšæŒç ETH ćąć äșäžäșććæĄä»¶ăćŠæä»ä»ŹæȘèœäżæ€èŻ„çł»ç»ïŒćłäœżä»ä»ŹæŁçĄźäżæ€äș仄ć€ȘćéŸïŒä»ä»ŹçæçäčäŒèą«ććæ䞹怱ăEigenLayer çèŠçčæŻć°ä»„ć€Șććźć šç§è”ç»ć ¶ä»éĄčçźïŒæäžșć»äžćżć俥任ç珏äžäžȘćžćșă
ææçćžćșäŸè”äșćæčćäč°æčçć ±ćăćšèżéïŒćæčæŻéèżèżè„ććèŽšæŒ ETH ç EigenLayer çšæ·ïŒèżè„ćæŻćäč°æčæäŸćç§æćĄçćźäœăćŠäžæčéąïŒäč°æčæŻæŽ»è·éȘèŻæćĄïŒAVSïŒăæŁćŒçćźäčæŻïŒä»»äœéèŠć ¶èȘć·±çććžćŒéȘèŻèŻäčèżèĄéȘèŻççł»ç»ăæŽçźćć°èŻŽïŒćźä»ŹæŻäœżçš EigenLayer æ„ćąćŒșć ¶çœç»çæŽäœćźć šæ§ććèœæ§çéĄčçźïŒAVS æŹèŽšäžæŻćšæ¶èć»äžćżćç俥任ă
éżæ仄æ„ïŒćŒćŻŒćźć šæ§äžçŽæŻæ°éĄčçźçéŸéąïŒéć¶äșćæ°ăEigenLayer æżèŻșć°æčćèżäžç°ç¶ăćšæȘæ„ć äžȘæïŒæ仏éąèźĄć°æäžæłą AVS ććžæ”ȘæœźïŒćŒćŻæ仏æçç±çć ćŻç©șéŽçæ°ćæ°æ¶ä»ŁïŒèź©æ仏æ„æąçŽąäžäșæćæćŸ ç AVSă
1.EigenDA
EigenDA æŻ EigenLayer çæ°æźćŻçšæ§è§ŁćłæčæĄïŒćźæŻçŹŹäžäžȘäžçșżç AVSăć°±ć Celestia æ NearDA çć ¶ä»æżä»Łæ°æźćŻçšæ§ć±äžæ ·ïŒć©çš EigenDA ç rollups ć°ćçäșæŸèéäœçäș€æèŽčçšćæŽé«çććéăEigenDA 仄ćŻć»¶ć±æ§ăćźć šæ§ćć»äžćżćäœäžșäž»èŠæŻæ±ïŒæäŸäșèœć€ćźç° 10MB/s ćć „ććéçèźŸèźĄăè仄ć€ȘććœććȘæäŸ 83.33 KB/sïŒéèż DankSharding éąèźĄć°ćąć ć° 1.3 MB/săEigenDA ć·Čç»ćŒè”·äșć æŹ MantleăPolymerăLayerN ć Movement Labs ćšć çäŒć€éĄčçźçć łæłšăæ€ć€ïŒCaldera ć AltLayer èżæ ·ç RaaS éĄčçźć·Čç»ć° EigenDA æ çŒéæć°ä»ä»Źçć æ äžïŒäœżćŒćè èœć€äžéźéšçœČ枊æ EigenDA ç rollupsă
2.AltLayer
AltLayer äž EigenLayer ć»șç«äșćäœć łçł»ïŒćŒćäșä»ä»ŹçćèŽšæŒ rollupsăèżäș rollups ć©çš EigenLayer çć莚æŒæșć¶æ„ćąćŒșć»äžćżćăćźć šæ§ăäșæäœæ§ćæçăć莚æŒç rollups ć ·æäžäžȘçŹçčç AVSïŒ1ïŒçšäșć»äžæ§ćéȘèŻç VITALïŒ2ïŒçšäșćż«éäș€æćźæ§ç MACHïŒ3ïŒçšäșć»äžæ§ćæćșç SQUADăèżäșćèœćŻä»„æ čæźééæć°ç°æç rollups äžăXterio Games æŻçŹŹäžäžȘäœżçš MACH çćèŽšæŒ rollupïŒæäŸäșèżäčćłæ¶çäș€æçĄźèź€ïŒćŻčäșć Xterio èżæ ·äžæłšäș AI Gaming çéĄčçźæ„èŻŽïŒèżæŻäžćŻæçŒșçćèœăéèż MACHïŒXterio èœć€ćšäžæćźłćźć šæ§çæ ć”äžçĄźäżćšäžć° 10 ç§ć 蟟ć°æç»ç¶æă
3.Omni
Omni æŻäžäžȘäžäžșæć»șçćșćéŸïŒæšćšéèżäœżçšć莚æŒæ„ćźć šèżæ„ææ rollupsăç±äșææ°çŸç§äžćç rollupsïŒä»„ć€Șćççšæ·ćć ¶è”æŹæ„çćæŁć°ć€ç«ççæçł»ç»äžïŒèżç§çąçććŻŒèŽäșæŹĄäŒç¶æćçłçłççšæ·äœéȘăOmni æšćšç»äžèżäș rollupsăäœżçš OmniïŒćŒćè ćŻä»„仄ćæșç¶æïŒè·šć€äžȘ仄ć€Șć rollups èżèĄçŒçšăäœżçš Omni EVM æć»șçćșçšçšćșćŻä»„é»èź€ććšäșææ仄ć€Șć rollups äžïŒèź©ćŒćè èœć€ćšäžćéć¶çæ ć”äžć°ä»„ć€ȘćçæŽäžȘæ”ćšæ§ćçšæ·ćșçĄéæć°ä»ä»ŹçćșçšäžăOmni ć©çš Eigenlayer çæčćŒçčć«æè¶ŁïŒćźäžä» ä» çš OMNI æČ»ç代ćžæ„äżæ€ Omni çœç»ïŒèäžç»ćć莚æŒç ETH æ„ćąćŒșć ¶çœç»çćźć šæ§ăæ仏éąèźĄćéïŒçèłć€è”äș§ïŒèŽšæŒćšäžäč çć°æ„ć°äŒè¶æ„è¶ćæŹąèżă
4.Lagrange
Lagrange æŁćšæć»șäžäžȘæšĄććç ZK ćć€çćšïŒæäŸæ é俥任çéŸäžèźĄçźăćœćŒćè èżèĄć€§ééŸäžèźĄçźæ¶ïŒäŸćŠæ„èŻąæäžȘć°ćææç Pudgy Penguins çæ°éïŒä»ä»ŹäŒæ¶èæé«çèŽčçšăéèż Lagrange ZK ćć€çćšïŒèżäșæ°æźććŸæŽćźčæè·ććč¶äžææŹæŽäœăćšćźé æäœäžïŒæ„èŻąèą«ç§»ćșéŸæ„èżèĄæ§èĄăzk èŻæïŒćč¶ćšććäžéȘèŻăèżæç»äœżćŸćŒćæŽć€æăæ°æźäž°ćŻçćșçšçšćșæäžșćŻèœïŒäŸćŠæžžæăç±äș Lagrange èźŸèźĄäžéŸæ ć łïŒäœćźćšè·šéŸäșæäœæ§äžæźæŒäșéèŠè§èČïŒEigenLayer çéæć ćŒșäșèżäșäșćšçćźć šæ§ă
5.Aligned Layer
Aligned Layer æŻćșäș EigenLayer äžäžș仄ć€Șćć»șç«ç珏äžäžȘéçšéȘèŻć±ăćšćźé æäœäžïŒrollups ć°ä»ä»ŹçèŻæćéç» Aligned Layer èäžæŻä»„ć€ȘćăAligned Layer éȘèŻèżäșèŻæïŒć°ćźä»ŹèćæäžäžȘæŽäœç¶ćććéç»ä»„ć€ȘćăćŒćŸäžæçæŻïŒććšćšä»„ć€ȘćäžçäžæŻèŻæïŒèæŻ Aligned Layer æ§èĄçéȘèŻç»æăèżç§æčæłæŽäŸżćźăææŽć„œçäșæäœæ§ïŒćč¶äžæéèŠçæŻïŒćźć èźžćŒćè äœżçšä»»äœèŻæçł»ç»ïŒćłäœżćźäžä»„ć€Șćäžć Œćźčăéèżæ„ććç§èŻæçł»ç»ïŒćŒćè ç°ćšćŻä»„éæ©æéćä»ä»ŹçéèŠçèŻæçł»ç»ïŒæ èźșæŻćšéćșŠăèŻæ性ć°ăćŒćçźææ§èżæŻćźć šèèæčéąïŒéœäžćż æ ćżä»„ć€Șćçć Œćźčæ§æææŹéźéąăèœç¶éȘèŻç»æććžć°ä»„ć€ȘćïŒäœćźé çèŻæććžć°ćŠ Celestia æ eigenDA ç DA ć±ăć łäș Aligned Layer ćŻč EigenLayer çäœżçšïŒä»ä»Źć°ć©çšćèŽšæŒ ETH ćæȘæ„æČ»ç代ćžçćé莚æŒæšĄćïŒéçšć莚æŒæ„祟äżæŽäžȘéȘèŻèżçšçćźć šă
6.Hyperlane
Hyperlane æŻçŹŹäžäžȘć èźžæ éèźžćŻèżæ„ä»»äœćșćéŸçäșæäœć±ăćźçäž»èŠç«äșäŒćżćšäșć ¶æ éèźžćŻççčæ§ăäžéèŠäșćæšçéŸ/rollup èą«è·šéŸæ¶æŻćèźźćŠ Wormhole æŻæäžćïŒHyperlane ć èźžæšæ éèźžćŻć°äœżçšć ¶æćĄăć ·äœæ„èŻŽïŒèżæćłçæšćȘéèŠäžșæšçéŸéšçœČć äžȘæșèœćçșŠïŒć°±ćŻä»„äœżçš Hyperlane ć°æšçéŸèżæ„ć°ć ¶ä»äœżçš Hyperlane çéŸăHyperlane æ©ćš 2023 ćčŽ 2 æ氱柣ćžćŒćäžäžȘ EigenLayer AVSïŒä»„äœżè·šéŸćșçšćŒćè èœć€ćźć šć°ä»ä»„ć€Șććéæ¶æŻć° Hyperlane æŻæçć ¶ä»éŸă
7.Witness Chain
Witness Chain èȘ称äžșç»äžć€ç«ç DePIN ç»æ”ç DePIN ćè°ć±ăćšćźè·”äžïŒWitness Chain äœż DePIN éĄčçźèœć€ć°æȘç»éȘèŻçç©çć±æ§ïŒćŠć ¶ç©çäœçœźăçœç»ćźčéçïŒèœŹćäžșç»èżéȘèŻçæ°ćèŻæăèżäșèŻæçšććŻä»„éèżäžćçćșçšçšćșæ DePIN éŸæŹèș«èżèĄèź€èŻ/莚çćäœżçšïŒä»„æć»șæ°çäș§ććæćĄăèżć°æç»ć èźž DePINs çžäșèżæ„ïŒć»șç«äžäžȘç«ŻćŻčç«Żçć»äžćżććșçĄèźŸæœäŸćșéŸăWitnessChain éèż EigenLayer Operators 祟äżäșè¶ èż 20 äžȘ DePINs éĄčçźćè°ć±çç¶æéȘèŻèżçšă
8.Eoracle
Eoracle æŻäžäžȘæšĄććććŻçŒçšçéąèšæșçœç»ăéąèšæșçœç»æŻéŸäžæ°æźćžŠć°éŸäžççæčćŒăæ èźșæŻ NBA æŻćă怩æ°æ°æźèżæŻèĄç„šä»·æ ŒïŒćșćéŸéœæ æłćšæČĄæćŻé éąèšæșçæ ć”äžèźżéźèżäșæ°æźăEoracle ć©çš EigenLayer æć»șäžäžȘéąèšæșçœç»ïŒæè èŻŽæŻäžäžȘç±æ„çæ°æźăć°±ć ¶ć祟æ§èŸŸæäžèŽćč¶ć°ć ¶èź°ćœćšéŸäžçäșșćç»æççœç»ăEoracle ć°ć©çš EigenLayer ç Operators æ„æ§èĄèżéĄčä»»ćĄïŒèäžæŻèȘć·±æć»șèżäžȘç±äșșæèçčç»æççœç»ïŒäșè§ŁèżäžȘ仄ć€Șććçè§ŁćłæčæĄćŠäœäž Chainlink çç«äșæŻćŸæè¶Łçă
9.Drosera
Drosera æŻäžäžȘć©çšéèœćźć šçç„æ„éć¶ćć蜻æŒæŽçäș件ććșćèźźăçźèèšäčïŒDrosera ć ćœäžäžȘćźć šćžćșïŒćšèżé DeFi ćèźźèœèźŸçœźäžäžȘăé·é±ăæćźć šéćŒïŒçšäșć€ææŻćŠéèŠè§Šććșæ„ććșăäžæŠæ»Ąè¶łçŽ§æ„æĄä»¶ïŒèżè„ćć°±äŒćșäșć ±èŻæșć¶æ§èĄćèźźçéŸäžçŽ§æ„æȘæœăäŸćŠïŒNomad ćŻèœèźŸç«äșäžäžȘ Drosera é·é±ïŒèżäžȘé·é±èœć€ćšäžäžȘćșćçæ¶éŽć æŁæ”ć°æ»ä»·ćŒéćźïŒTVLïŒç 30% èą«éæłèœŹćșïŒä»èćšć ¶ 1.9 äșżçŸć è”äș§èą«çäș件äžïŒé»æąäșè”éçèżäžæ„æ”怱ă
10.Ethos
Ethos äžș Cosmos éŸæäŸäșäžç«ćŒè§ŁćłæčæĄïŒäœżćźä»Źèœć€æ çŒć°ć©çšćèŽšæŒ ETH çćźć šæ§ăæć»șæ°ç Cosmos éŸéèŠäžćźçææŹïŒć ¶äžć æŹć»șç«äžäžȘéȘèŻćšçœç»ăéĄčçźćż éĄ»èŻŽæéȘèŻćšćçšæ·ææćč¶èŽšæŒćç代ćžăäžșäșć æèżäžȘéçąïŒEthos ć»șç«äș Guardians ChainïŒćźæŻäžäžȘç± EigenLayer ç Operators éȘèŻç L1ïŒć ćœćźć šćè°ć±ăćžæäžșć ¶ L1 æć»șéȘèŻćšéçéĄčçźćŻä»„éäœŁèżäș Guardians äœäžșèæéȘèŻćšïŒä»èćçäș仄ć€Șćçćźć šæ§ăäœ ćŻä»„ć°èżäžèżçšè§äžșäžäžȘćæ”èżçšïŒEthos éèż EigenLayer ćŸć°ä»„ć€Șćçćźć šäżæ€ïŒè Ethos ćäžșä»»äœćžæéżć èȘèĄć»șç«éȘèŻćšéç Cosmos L1 æäŸćźć šäżæ€ă
ç»æèŻ
EigenLayer AVS æäŸäșæ éçćŻèœæ§ăèżçŻæç« ä» ä» è°ć°äșćźä»ŹćŻä»„ćźç°çæ” ć±çźæ ïŒæćŸ æȘæ„ææŽć€çćæ°ă
ćæéŸæ„