Popular Telegram clicker game Hamster Kombat has announced its plans for the rest of 2024 and into 2025, including the launch of a Web3 gaming platform to expand its gaming offerings.

On September 25, the team behind the Web3 game revealed a new roadmap, outlining its plans for the last quarter of 2024 and 2025. Hamster Kombat said its remaining plans for 2024 include integrating external payment systems, launching new games within the Hamster ecosystem, and incorporating non-fungible tokens (NFTs) as in-game assets.

The Hamster Kombat team said it is in a “unique position” because it brings together gamers and developers in the industry to create a Web3 gaming platform. The team also said it has the technology and expertise to make things easier for game developers.

After its first release, Hamster Kombat quickly attracted millions of players. The clicker game spread quickly, attracting 239 million users in the first 81 days. Since then, the game has already attracted more than 300 million users.

How Hamster Kombat Will Keep Users Engaged After Airdrop

On September 23, the Hamster Kombat team revealed the allocations for the long-awaited airdrop event. Out of 300 million users, only 131 million are eligible to receive the airdrop. That’s only 43% of its total users.

Hamster Kombat also highlighted that it has banned 2.3 million users from the game for using cheats.

One of the challenges facing Web3 games is keeping users engaged after airdrops. However, the team behind Hamster Kombat said they have strategies in place to retain users.

“11.25% of the tokens distributed after the first season will be allocated and unlocked 10 months after listing. Given the rapid development of the project, the value of these tokens could be comparable to the initial unlock.”

The team also said that it will focus on the value proposition of gaming within its ecosystem and not just revenue. “This approach is different from the traditional approach where Web3 developers pay airdrop hunters,” they added.

The team said they plan to engage more players by combining the best of Web2 and Web3 and creating engaging content.

Hamster Kombat plans to buy back and burn tokens

According to the Hamster Kombat team, the company will launch a dedicated ad network that will be used by games in the Hamster ecosystem. The roadmap indicated that it will be released in December 2024.

The team also highlighted that the revenue from the ad network will be used to buy back tokens and distribute them as rewards. They wrote:

“We also plan to use advertising revenue to buy back tokens from the marketplace for regular player distribution and token burns.”

Token buybacks work similarly to stock buybacks, which are done to deal with price instability. The concept refers to a project using its resources to buy back its tokens from their holders at the market price.

Meanwhile, token burns occur when crypto projects send tokens to burn addresses, permanently erasing them from existence. This creates scarcity and can lead to higher token prices.

Furthermore, Web3 Game also revealed that in 2025 it plans to create a non-fungible token marketplace, run a competitive clan tournament, and facilitate the second phase of airdrops.

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