One of the main tools for identifying "cheaters" was an automatic system for analyzing player behavior. The developers did this for several months before the token generation event (TGE) and airdrop.

Many users entered the game at the same time and performed absolutely identical actions. For example, they clicked directly on the same pixel on the screen. The template nature of the actions immediately attracted the attention of the Hamster Kombat anti-cheat system and led to the blocking of the profiles of such players. In addition, the Hamster Kombat team also reported a case where one person linked more than 400 different addresses on Binance to an account. Another invited almost 2,000 "friends" who turned out to be bots and fakes.

As a result of the anti-cheat system's work, the developers of "tapalka" managed to confiscate 6.8 billion tokens. Half of them were distributed among honest players, and the other half is planned to be burned.