Fusionist’s team comes from well-known Web2 game companies such as Tencent and IDFAME. The core members are the following 3 people:

Ike T.——Founder, CEO

14 years of experience in the industry. He joined Tencent in 2009 as AAD (Associate Art Director) and engaged in MMOG development. In 2013, he founded IDFAME NETWORK to design core product concepts for "Force of Guardians" and coordinate game development. All processes to go online; In 2019, he joined MOONTON GAMES as the game director, leading the team to develop casual games for the Southeast Asian market; In 2021, Ike T. officially founded Fusion Interactive, integrating the team's knowledge in the fields of game development and blockchain , created a 3A science fiction game universe: Fusionist. His game development skills were recognized by Brian Moore, Partner Manager at Insomniac Games (Marvel's Spider-Man series, Ratchet & Clank series).

Daniel Fang——Marketing Director

Graduated from Shanghai University with 14 years of experience. He joined Tencent in 2009 and served as ADP (Associate Development Producer), Publishing Producer, and Operations Manager. He was responsible for game development and promotion. In 2014, he joined IDFAME NETWORK and worked as a joint Founder, operating officer and communications officer, responsible for attracting investment and overseas operations for "Guardians of the Force"; joining Fusion Interactive in 2022 as marketing director, managing and coordinating the development of Fusionist.

Charles D.——Technical Director

11 years of experience in the industry, full stack engineer, chief engineer of MOONTON GAME. On June 1, 2023, Binance Labs announced Fusionist’s financing information of US$6.6 million. The two NFT series released by the Fusionist team earlier this year: Bi·Mech and Alpha Prestige were sold out as soon as they were launched. Bi·Mech's subscription amount exceeded 2.15 million BUSD, and 4,600 people subscribed, exceeding the subscription target 12 times; Alpha Prestige rose by 85% within 7 days after its release, and today the floor price has also risen, reaching 6.77$ETH.

 

Recently, with the launch of Fusionist Beta testing and the release of OKX Jumpstart information, market sentiment has been ignited again. OKX Jumpstart mining will start at 14:00 on December 13, 2023. Both $BTC and $OKB holders can obtain $ACE token rewards through staking. The rules are as follows:

It should be noted that this OKX Jumpstart is only open to East Asian countries, excluding mainland China, Hong Kong, Macau, Mongolia, North Korea and Japan. The token used for mining this time is $ACE, which is the governance token of the Fusionist mainnet Endurance. The total amount is 147,000,000. The distribution is as follows:

Back to the game itself, Fusionist is a game universe built with the Unity engine and featuring a variety of collectible NFTs. It is mainly composed of 3 games:

Game 1: Colonization (Construction Simulation)

Game 2: Conquest (turn-based chess)

Game 3: Alliance (SLG type)

The game is set in the year 2800, when overexploitation by humans has caused the earth's environment to deteriorate and become uninhabitable. Space travel technology has matured, and wars for resources have broken out. Players will play the role of mecha troop commanders, managing their own planets, building industrial production lines, collecting rare resources, upgrading technology, and scanning blueprints to build mechas. Finally, through PVP and PVE methods, they will establish interstellar fleets to conduct interstellar wars and conquer the galaxy.

Fusionist as a whole has been developed for about a year. The roadmap updated by the community in August this year is as follows. It has now entered the Game 2 Beta testing stage:

The Beta II test was launched on November 22, and the open content is Game 2’s turn-based mecha PVP battle. The test period ends on December 13. The following content is from the test version of the game and does not represent the final effect of the official version of the game.

Entering the main interface of the game, Fusionist shows us a futuristic mecha full of sci-fi combat. The main menu on the left lists:

·BLUEPRINT-obtain new mechas

·Hangar (HANGAR) - mecha inspection and equipment replacement

REPAIR——Not yet enabled

·Battle mode (BATTLE) - PVP, PVE battle

·E-sports mode (ESPORTS) - not yet enabled

·Mission mode (MISSION) - not yet enabled

The following will focus on the contents that have been enabled in the menu list: Blueprints, Hangar, and Battle Mode.

blueprint:

Scanning blueprints is the main way to obtain new mechs in the game.

Mechas in the game are divided into four different levels: ELITE, EPIC, LEGEND and MYRHICAL. The four levels correspond to four rarities, Mystic>Legendary>Epic>Elite. The higher the rarity, the stronger the mecha will be.

By playing the game, you can get matrix (Matirx) points. The winner has 100 points and the loser has 70 points. The current green quality High-strength Titanium Alloy matrix requires 200 points to scan a blueprint. Scan The resulting blueprint will be displayed in the blueprint display cabinet on the left. The scanned blueprint probabilities of different rarities are as shown above

Click on the blueprint to display the detailed attributes and skill information of the mecha. Then click on the casting mecha in the lower right corner to add the new mecha into the library.

hangar

In the hangar, players can view and adjust the mechas and equipment they own. Different mechas have different equipment, cores, attributes, and professions.

Equipment: Players can move the mouse over the weapon to view the skill details of different weapons. General skills can be divided into three categories: attack, defense, and BUFF. Players can gain advantages in combat by releasing skills appropriately;

Core: The core requires level 7 to unlock. Different cores can bring different improvements to the mecha;

Attributes: There are a total of 10 different attributes of the mecha, which determine the basic value of the mecha;

Occupation: There are currently five mecha occupations. I have experienced the first four types of mechas, namely heavy armor (protection), melee mecha (combat), long-range mecha (sniper) and tank mecha (heavy firepower). Players can use the occupational characteristics of mechas to influence the direction of the situation in battle.

battle mode

PVP mode is open every day from 5:00 am - 7:00 am & 11:00 am - 1:00 pm (UTC), and the remaining time is PVE training mode.

The battle mode is that each side of the battle has 5 mechas on the field. They engage in turn-based battles on different maps. Victory can be achieved by destroying all the enemy mechas. The author has currently played the game in two maps: snow and desert.

Before starting to match opponents, players need to adjust the order in which the mechas come on stage, which will affect the starting mecha positions and have a certain impact on the game situation. For example, you can put the long-range mecha with high agility first, and occupy a favorable position at the beginning to strike the enemy from a long distance.

When you successfully match an opponent and enter the game, you can learn about the opponent's mecha and profession through the loading interface, so that players can understand the opponent's mecha in advance and respond accordingly.

After entering the game, both sides are born at the two ends of the map. The bar on the left side of the screen indicates the number of rounds and the order of action of the two sides' mechas. The blue one is our mecha, and the red one is the enemy's mecha. During the round, the mechas of both sides act in order according to their agility.

The lower left and right corners show the current status of the mech. The gray bar is the armor value, the green bar is the health, and the blue bar is the energy. The armor value will first absorb the damage received. When the armor is exhausted, the attack will directly affect the health bar. The armor value can be restored through some specific skills. Energy is the energy required for attack. Different skills consume more or less energy. The stronger the skill, the more it consumes.

During the player's turn, there are three operations: moving, standing by, and releasing skills. Each mech has only two action points per turn (displayed next to the health bar). Moving and releasing skills will consume action points, and standing by will directly end the action turn of this mech. Moving will consume different points depending on the distance moved. If it moves at a close distance (displayed as a white spot), there will be one action point left for attacking.

The mecha's skills are divided into directional (Target) and non-target (Non-target) skills. Targeted skills are single-point damage, and non-target skills are range damage.

In the end, each player wins the game by deploying different mecha equipment, lineups, order, using different skills and formulating different strategies according to different battlefield situations.

The above is only part of the content of the beta test. The official version of Fusionist still has many contents that have not been officially unlocked. In the future, it will gradually bring players a more complete and rich gaming experience.

In addition to the Fusionist game, the team also developed Endurance, the on-chain mainnet where Fusionist is located, which is an infrastructure layer for social networking and hosting games. It was officially launched on January 31, 2023. Within 7 days of its launch, the number of users exceeded 610,000, and the number of daily active wallet addresses reached 114,800.

Endurance currently integrates functions such as auction houses, NFT showcases, and web games.

Users can purchase the core, stabilizers, and mechas required for the mecha in the auction house. It is essentially an NFT Marketplace that supports one-click floor sweeping.

$ACE is the governance token on Endurance, designed to allow users to participate in the network and earn revenue. After $ACE is officially released, users can earn $ACE rewards through the "Endurance" page on the official website.

In terms of NFT, Endurance has issued a total of five NFTs, namely: Alpha Prestige, BOAT, Quartan Primes and Bi·Mech NFT.

Alpha Prestige is Endurance’s precious NFT, limited to 500 pieces, and the current floor price is 6.77$ETH.

The holder has the following privileges:

·First release of limited mecha Quartan Primes—Stars of Dawn’s whitelist and free Mint

Eligibility for Beta testing and subsequent airdrops

·Special benefits in the game

Access to the Fusionist Discord private channel

·Get free ACE every day

·Fusionist event whitelist and discounts

In addition, the web game "Expedition" is also included in Endurance. Players can obtain corresponding Nova Points by sending mechas to expeditions of different difficulties. Nova Points is the designated currency of the auction house.

In general, the Fusionist team has rich experience in the game field and has brought the game development experience in Web2 to Web3, creating a game with a space science fiction background that combines construction simulation, turn-based war chess, and SLG. The polishing of Fusionist game content is basically mature and has now entered Beta II testing. In addition, the team launched the Endurance chain, which is responsible for the operation of Fusionist and other pan-social functions, and issued a number of NFTs. The overall presentation of the project is more three-dimensional. Now that the token issuance time is approaching, you can pay attention to the game's operating strategy and bug risks in the future, as well as whether there are token incentives and other solutions to further increase the number of players and activity in the game.

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