Written by: J1N, Techub News
The first domestic 3A masterpiece (referring to games with high production and marketing costs) "Black Myth: Wukong" became a hit in domestic and overseas markets as soon as it was released. With its "Journey to the West" theme, exquisite and realistic graphics, ingenious level design and refreshing combat system, it realized the players' "Journey to the West dream".
According to data platform Gamalytic, as of September 1, the first domestic 3A masterpiece (referring to high production and marketing costs) "Black Myth: Wukong" has sold more than 16 million copies, and the development company behind it, "Game Science", has a revenue of about US$870 million. Among them, Chinese players account for 80%, which can be said to be mostly purchased by Chinese people. Including my friends who hardly play games are asking how to buy it? How to play?
According to the official configuration requirements and game test results, if players want to take into account both game quality and smoothness, they need to use at least GeForce RTX 40 series GPUs. According to the statistics of game equipment of game platform Steam, we can find that among the top ten graphics cards (GPUs) in August, about 70% of gamers do not meet the requirements of 40 series graphics cards. This number can be used as a reference. Since the author only uses the data of the Steam platform and does not count the data of other platforms, there is a certain error.
Based on this estimate, we can conclude that most players cannot get a high-quality gaming experience. There are two ways to solve this problem: spend a lot of money to upgrade the computer configuration or use a cost-effective cloud gaming platform that can be played anytime, anywhere. For the above-mentioned group of people and players with lower configurations, it is obvious that their best solution is cloud gaming.
Cloud gaming is a popular form of gaming in recent years. Simply put, it is to run games on remote high-performance servers and transmit the game screen to the user's device, so that large-scale games can be played with high quality and smoothness "without high-end and expensive computer configuration". Major domestic and foreign manufacturers have launched various cloud gaming plans, such as Tencent and NetEase, which focus on cloud gaming of mobile games, and Microsoft, Sony and NVIDIA, which focus on cloud gaming of PC and 3A masterpieces. Although some progress has been made, there are still some problems in business operations.
According to the blue paper "Global Cloud Gaming Industry In-depth Observation and Trend Analysis Report (2023)" released by China Academy of Information and Communications Technology, cloud gaming currently has problems such as high latency, unclear and fluent images, and long waiting times. Let's take a look at what solutions DeepLink Protocol has proposed.
From blockchain to decentralized cloud gaming: DeepLink Protocol’s technical journey
Techub News previously reported that in April this year, the decentralized AI cloud gaming protocol DeepLink Protocol completed an angel round and A round of financing of US$8 million. Investors included Gobi Ventures, Hycons, DBC, ROCK Ventures and other institutions. It also received strategic investments from venture capital institutions Waterdrip Capital and GC Capital and DePIN hardware manufacturer JDI, of which JDI valued it at US$200 million and carried out closer strategic cooperation in its home mining machines, cloud gaming handhelds, cloud gaming all-in-ones and other hardware.
DeepLink Protocol is a decentralized AI cloud gaming protocol that uses AI, blockchain, and streaming technology to support 1ms ultra-low latency, 8K high resolution, 240FPS high refresh rate, and 24-hour non-stop playback. It can achieve high-quality user cloud gaming experience and maintain technological leadership in multiple fields such as AI super-resolution (super-resolution technology), network connectivity, video encoding and decoding, and network fluctuation optimization.
The team also developed the DeepLink software based on the DeepLink Protocol, which currently covers more than 100 countries around the world, has more than 500,000 users, more than 100,000 daily active users, and more than 300,000 monthly active users, and is growing rapidly.
Yong He, CEO of DeepLink Protocol, entered the cryptocurrency industry in 2016 and launched DeepBrain Chain (DBC), an artificial intelligence computing platform based on blockchain technology, in 2017. After four years of research and development, DBC officially launched its mainnet in 2021. While looking for application scenarios for DeepBrain Chain, Yong He discovered the decentralized cloud gaming platform DeepLink and established a partnership with it. In addition, out of his high recognition of the project, he personally invested $1 million in DeepLink.
Yong He said that the main reason why he invested a lot of resources in DeepLink is that the core team of the project has more than ten years of rich experience in the field of cloud gaming technology. DeepLink's founder and CTO used to be the dean of the research institute of cloud gaming solution company Shunwang, focusing on technology research and development, and other members of the team are core technical backbones from well-known companies such as Cisco, Intel, Nvidia and Huawei.
Breaking the limitations of traditional platforms, building cloud platforms with distributed computing power
DeepLink Protocol's infrastructure DBC is an AI + DePIN public chain that focuses on providing cloud gaming services. Its computing power resources come from computing centers and idle devices of individual users. When they contribute to the DBC network (i.e. mining), they can get the native token DLC in return.
Enjoy 3A games at a low price, and play remote games without any pressure
Players can use cloud gaming services provided by cloud gaming platforms or idle devices of individual users by paying for DLC, and can play various 3A games through computers, mobile phones, and tablets. Of course, different computer configurations charge different fees. In this regard, Yong He said that the DeepLink Protocol platform is priced very low, basically 20% - 30% of the current mainstream cloud gaming platform prices (about 0.1 to 0.2 US dollars per hour). The author tested several cloud gaming platforms based on this protocol, and the 3A masterpieces he experienced were no different from those running on offline devices, with beautiful and smooth graphics and fast loading speeds.
In addition, the model adopted by this type of cloud gaming platform is to only provide high-performance equipment and the game itself, and free games can be played. If you want to play 3A games, players need to purchase the games themselves before they can play. On the one hand, it can reduce legal disputes caused by copyright (NVIDIA's cloud gaming platform has removed many games due to copyright issues), and on the other hand, respecting copyright is an indispensable part of the healthy development of the gaming industry.
For some players, there is another important application scenario. For example, a player has a well-configured computer at home, but what if he suddenly wants to play when he goes to work or travels? DeepLink Protocol also has a function, namely remote assistance, similar to Sunflower and Teamviewer. Not only can the computer be controlled remotely, but DeepLink Protocol also optimizes the remote game function. For this function, the author contacted a friend to assist in the test, and the physical distance of the machine was about 150km. DeepLink software was installed on both computers, and the more popular "League of Legends" and "Valorant" were tested respectively:
Let me first talk about the experience. In actual play, the character's actions and the movement of the crosshairs are very responsive, without any lag or packet loss, and the refresh rate also meets the standards as advertised. Through actual testing, the author believes that DeepLink Protocol's products in remote play have reached the standards of cloud e-sports. In addition, Yong He said that cloud gaming platforms will also add cloud e-sports products in the future to attract more players to join.
In addition to being able to play remotely, high-configuration players (miners) can also rent out their computing power for others to play and obtain DLC. Yong He said that this feature will be launched in the future, and a game menu page will be launched at the same time. Players can only play games that are already on the machine and cannot directly control the miner's computer, in order to protect the miner's data privacy.
Development is hassle-free and labor-saving, and payment DLC gains global computing power
At the developer level, compared to traditional cloud gaming platforms, developers on DeepLink Protocol can use miners' computing resources to develop their own cloud gaming platforms by paying DLC. Due to the rapid iteration and update of hardware equipment, users may be lost if the equipment is not upgraded in time. Developers on DeepLink Protocol do not need to invest a lot of money to purchase or upgrade high-performance equipment to attract users like traditional platforms. Instead, they can use high-performance idle equipment distributed around the world to provide computing power for their own platforms by paying DLC, thereby saving operating costs and machine maintenance costs, and also bringing new application scenarios to the DePIN track.
For institutional users who want to enter the DeepLink ecosystem from the traditional market, Yong He said that there are cooperating intermediary service providers in various regions to guide Web2 users on how to enter the blockchain and how to use tokens.
DLC Token Economic Model
DeepLink's DLC token adopts a deflation model. When users use DLC to pay for cloud gaming services, DeepLink Protocol will charge a 20-30% commission for each cloud gaming transaction and settle it in DLC. This part of DLC will be 100% directly destroyed. As the number of users increases and the consumption time increases, the number of DLCs destroyed will also increase exponentially.
DeepLink Protocol Business Closed Loop
Token Distribution Model
The total amount of DLC is 100 billion, of which 60 billion are issued on DBC, 30 billion are issued on Ethereum, and 10 billion are issued on BSC.
Team: 15% of the total, released at a rate of 5% per month for 20 consecutive months after 60 days of listing;
Token financing: Seed round accounts for 10% of the total, and 5% of it will be released every month for 20 months after 60 days of listing; Angel round accounts for 10% of the total, and 10% of it will be released every month for 10 months after 30 days of listing; A round accounts for 5% of the total, and 10% of it will be released every month for 10 months after 30 days of listing; Pre-sale/public sale round accounts for 10% of the total, 40% of it will be released after listing, and the rest will be released every month on August 30 for 6 months;
Community airdrop: 12% of the total. You will get airdrops by completing tasks, DID, and KYC. 80% of the airdrops will be unlocked after one year.
NFT sales: 5% of the total, 20% will be released 30 days after listing, and the rest will be released one year later;
Mining: 20% of the total. 30 days after listing, 16% will be rewarded to GPU providers according to POW, and 4% will be used for broadband mining incentives.
Foundation: 10% of the total, 12.5% of which will be released quarterly for 2 years after 60 days of listing;
Community governance: 10% of the tokens will be released every month for 10 consecutive months after 30 days of listing;
Mining Node
In the mining part, only miners who own nodes can participate. Miners can obtain DLC by providing computing power, which is their core source of income. The higher the value of DLC, the greater the income miners can obtain, forming a positive flywheel and attracting more miners to join. While providing computing power services, miners must pledge a certain amount of DLC as a deposit. If the GPU network provided by the miner is unstable, the corresponding tokens will be deducted as a penalty, and the amount is equivalent to the miner's mining income for one month. Such a strict penalty mechanism prompts them to focus more on maintaining the reliability of the server, thereby further improving the stability of cloud physical facilities.
The 20% of the miner rewards mentioned in the above token economic model are divided into three parts: 8% of the data center GPU machine mining rewards, 8% of the personal GPU machine mining rewards, and 4% of the bandwidth mining (CPU traffic mining) rewards. Currently, miners can participate in the latter two, provided that they need to purchase DeeLink nodes.
DeepLink nodes are now available for sale, with a total limit of 120,000. The purchase cost of these nodes is actually equivalent to a pledge to ensure the stability of the system. Regarding the node sales method, DeepLink is divided into 10 levels, with the lowest level being $30 per node, and each node will receive an additional airdrop of 30,000 DLCs.
Blockchain empowers cloud gaming and helps the physical industry reduce costs and increase efficiency
With the continued progress of DePIN, the decentralized cloud gaming protocol DeepLink Protocol has brought a new model to the cloud gaming industry. Since the launch of its first product in October 2022, DeepLink has expanded to more than 110 countries including China, Japan, South Korea, Vietnam, India, North America and Europe, attracting more than 1.4 million users.
Yong He revealed that after Korean Internet cafes adopted the DeepLink protocol, their equipment investment was reduced from 1.8 million yuan to less than 1 million yuan at one time, which greatly reduced the cost of hardware equipment. In addition, a large e-sports hotel group in Nanjing reached an in-depth cooperation with DeepLink Protocol and DBC in August this year, significantly reducing initial investment and operating costs by connecting DBC’s GPU computing power. At the same time, another new use case of blockchain technology empowering the real industry was born.
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