Daily red envelope lottery (Answer: LOGAN)
The success of Tipcoin marketing will cause X short-term chaos
I think it is suspicious that this project does not reveal the real information of the team. Usually I will not link any social accounts or wallets to this type of project, DYOR.
@tipcoineth maybe good marketing,
Points can be obtained by posting posts and has tags on X, and then users can repeatedly perform tasks through the reward expectations of points and tokens.
I cannot deny that there is indeed some good content output, but I see more confusion. A large number of users and BOTs are constantly posting posts in order to gain points, which may lead to the following results:
Content related to TIPCOIN posted by KOLs and users will be banned by X
TIPCOIN will be regarded as a marketing account by X and banned
How much impact can one TIPCOIN have on X? But I think the biggest impact may be that other project parties see that this strategy works and are likely to follow suit, causing further confusion.
A large amount of useless information related to TIPCOIN occupied X page for a period of time, resulting in a decline in user experience.
When considering maximizing viral marketing, project parties also need to consider the impact on the overall environment. When setting up relevant activities, they should set certain thresholds to avoid untrue content, content created by BOT, or to prevent witches.
We can analyze the composition of @tipcoineth’s event. It mainly consists of three parts, DYOR.
1. Posts are required to include @tipcoineth and $tip
2. Calculate points based on the following data
-Views
-Likes
-Replies
-Retweets
-Quotes
3. Give users the expectation of airdrop tokens based on points
This is something that many project parties should think about. Project parties often hope to use a reward mechanism to allow users to complete the construction of the project. However, the task requirements and thresholds are too complicated, resulting in the opening of the traffic funnel being too narrow at the beginning. How can we expect the scale of converted users when the amount of traffic imported is too scarce?
We should think more from the user's perspective, how to make it easier for users to participate in construction while receiving rewards, and create a process for users to complete tasks.
Just like when a newbie enters the game's novice village, he gradually grows up along with the novice guidance tasks. In the process, the user experiences the fun of the game and gets the rewards he deserves. On the one hand, he also completes the construction we expect.
Only in such a win-win situation can we create a new atmosphere of WEB3.
It can be said that good content may be more important when everyone is pursuing marketing, but unfortunately there are very few people who are truly capable of creating content.