According to TechFlow, on June 28, Bitget Research Institute pointed out that in the past two quarters, the TON ecosystem has shown rapid development momentum in various aspects such as ecological cooperation, user data and TVL. According to DefiLlama data, the TVL of the TON ecosystem has reached 686 million US dollars, an increase of 115% from the previous month.
According to Rootdata, there are 12 popular game projects in the Ton ecosystem, among which Notcoin first ignited the development of the ecosystem, with more than 30 million players and more than 5 million daily active users. Among the game projects that have not yet issued coins, the most active ones include catizen and hamster kombat.
The development strategy of the Ton public chain is more inclined to the growth strategy of Web2 Internet companies. By breaking the circle, it has improved the conversion effect from Web2 to Web3. The number of accounts doubled in a single month, and the daily activity increased by 94.58% in a single month. The business logic is relatively clear. At present, the profit margin gives way to network growth, the accumulation speed of new users is fast, and the subsequent growth potential is large.
In addition, Bitget Research Institute reminds users that since Telegram's ecological products have a short history, they have not been fully tested by the market. Telegram provides wallet interaction services, and the frequent phishing links in the community may put users' funds at risk of loss. It is recommended to be cautious when participating.