There's no need to discuss how the tg game mechanics work; there are no mechanics, just participating in mini-games to earn token airdrops, play to airdrop mining.
In this wave of play to airdrop tg game narratives, the game is just a financial tool app, regardless of game mechanics, and there's no need for the game to be fun.
If similar games come out again, I probably won’t play anymore; I've had my fill!
However, there should still be a market for players looking for easy gains, and there will still be projects worth playing without deposits in PvP.
Why don’t I want to play tg games without mechanics again?
Because aside from the expectation of making money, it’s really too tedious!
Recently, I’ve been focusing on play to airdrop games on tg, selecting about ten games that I've already invested in, and I need to go back every day to collect my returns; otherwise, the input-output ratio is too low. These games are okay to play for a bit when I think of them or during a gaming binge for a few days. But having to go back and play every day is really monotonous and boring... Sacrificing life’s enjoyment for the chance to make some money is not worth it.
So if the project team invites me to play this type of game again, I can only politely decline; I won’t recommend games I don’t like to the player community.
So project teams, hurry up and come up with some fun games; even if the next wave is play to airdrop, make the games a bit more enjoyable.
Good luck!
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