According to Cointelegraph, the intricate process of using cryptocurrency wallets is a significant barrier preventing some gamers from engaging with Web3 games. This insight comes from a collaborative industry report titled 'The Future of Web3 Gaming is Competitive: Global Gaming Report 2024,' produced by Elympics, the Blockchain Game Alliance (BGA), and PlayToEarn. The report surveyed 1,000 gamers worldwide to understand their perspectives on blockchain gaming.

The survey revealed that over 10% of participants cited the complexity of cryptocurrency wallets as the main reason for not trying blockchain games. Additionally, 7.3% of respondents mentioned a lack of understanding of the value behind Web3 gaming. Another 2.4% of gamers expressed satisfaction with Web2 gaming, while 9.1% indicated that blockchain-based gaming does not appeal to them.

When asked about their motivations for playing games, many participants highlighted airdrops and the potential to earn money as primary reasons. The opportunity to compete with other players was also a significant factor.

Elympics CEO Michal Dabrowski acknowledged that Web3 gaming has struggled to attract mainstream gamers but noted a potential shift on the horizon. Dabrowski emphasized the role of infrastructure players like The Open Network (TON) in introducing powerful social distribution networks and highly engaged communities to the Web3 gaming space. He believes that as more developers build within Web3, high-quality games will gain more traction.

Despite the challenges posed by complicated crypto wallets, efforts are being made to address this barrier. For instance, The Open Network (TON) has been working on solutions to make crypto interactions more seamless. On April 19, TON Foundation's director of investments, Justin Hyun, mentioned that Telegram’s Mini Apps would offer such convenience that users might interact with crypto without even realizing it. Since then, the TON ecosystem has seen a surge in users, with projects like Hamster Kombat attracting over 300 million users and onboarding them to Web3 games.