Written by: Haotian

A breathtaking new standard framework for AI Agent 3D modeling, praised repeatedly by @shawmakesmagic, has launched on @hyperfy_io and has quickly reached nearly 200M. This is a glorious opening act for the #ai16z family bucket. Why, you may ask? The logic is quite simple:

1) Hyperfy aims to build a MetAIverse AI Agent metaverse, with a grand vision. If the Metaverse that emerged after the last NFT boom was too conceptual, the AI-empowered metaverse may have even greater imaginative potential.

In the past, the metaverse was primarily constrained by the difficulties of content production, and all 3D modeling relied on third-party platforms. Not to mention the high development costs (from creative conception to 3D modeling, materials, animation, scene combinations, etc.), it was also prone to collapse due to poor experiences.

The logic of the metaverse under the trend of AI Agents is fundamentally different: AI automatically generates 3D modeling content, can input commands in real-time for intelligent scene linkage, and is likely to bring about a purely personalized and free virtual world without pre-set NPCs.

From a narrative perspective, the project indeed has a large imaginative space. Unfortunately, the opening has already been propelled to such a high market value, exceeding the judgments of technical logic and perspective, so I cannot provide any investment advice. DYOR.

2) However, from a commercial logic perspective, Hyperfy should be classified as a framework and standards series, directly benchmarking against $GAME in the #Virtual ecosystem. After all, Virtual has attracted a large number of developers' attention through the GAME framework. Clearly, Shaw's introduction of Hyperfy to the family bucket will directly give birth to a framework that rivals or even surpasses GAME, further consolidating the moat of ai16z, which is truly a strategic consideration.

The technical architecture of Hyperfy is not difficult to understand, primarily based on the underlying capabilities of Three.js, utilizing webGL to achieve 3D scene rendering with GPU. AI can automatically generate 3D scenes based on text descriptions, adjust scene layouts and details in real-time, and even NPCs can automatically perceive user behavior to provide personalized responses. The key point is that the entire complex workflow can be rendered in real-time through the browser, achieving a complex backend with a very low threshold for the frontend experience.

Regarding specific technical maturity, everyone can visit the Hyperfy official website to experience it. I personally feel that the current experience cannot be much better, but the space for imagination is vast.

Shaw is tirelessly pushing it forward, directly targeting the GAME framework of Virtual, which is a direct benefit to the entire ai16z commercial IP. (If we anchor the valuation system of GAME, it is not surprising that it has been launched to this height.

3) Imagine, in the future, if the Metaverse world driven by AI Agents matures, there will be many application scenarios. For example: users can input text, sketches, voice, and other multimodal input prompts to the AI agent and receive instantaneous responses with 3D models and animations. They can also use the computer's vision system to automatically recognize gestures or even expressions to make corresponding responses...

Based on this, AI Agents can simulate 3D educational environments, revolutionize interactive experiences in 3D games, and construct intelligent exhibition halls and AI virtual conference rooms, among others.

Look, that wave of the metaverse, those beautiful scenes imagined by the market, have ultimately been continued in the AI Agent era, with even greater imagination and feasibility.

Can it not be exciting?