#AirdropGuide đŸ’” "In Hamster Kombat, ~$2000 will be distributed to each player" -

will explain what's wrong with the main points made by the experts in the article and why the manager of the Hardcore Capital Labs fund should approach project research a bit better.

Thesis №1ïžâƒŁ

"... exchanges themselves will be ready to list 'Hamster' because for them it's a large audience influx... most likely, 'Hamster' will have quite simple listing conditions."

A game with an audience of nearly 100 million users is undoubtedly a valuable product, but the listing conditions are the same for everyone. No one chases projects asking them to list on their exchange. The project team itself submits an application, which is reviewed according to the established procedure.

Thesis №2ïžâƒŁ

"... I would advise users to sell assets within a week or two after listing. This is the most reasonable selling point... But, of course, it's better not to sell everything, but rather a large part, i.e., about 80-90%. The remaining 10% should be held onto."

Airdrops received by users in Play2Earn games are best sold in the first seconds/minutes of listing, or after the majority of players have exited, waiting for the price to rise, as was the case with Notcoin, when two weeks after listing the token reached an ATH of $0.03, which was nearly 5x after the price drop.

Thesis №3ïžâƒŁ

"The total number of 'coins' after listing depends, of course, on how much people have tapped in general... The developers promise to exchange accumulated in-game currency for tokens."

It has long been known that the airdrop will depend not on the total number of tapped coins, but on profit/hour. This statement was made in the game's official channel.

Thesis №4ïžâƒŁ

"Preliminarily, evaluating now by the premarket and other factors, 'Hamster' may be valued at around $1 billion. So, probably, this would be about $2000 per user."

How can the premarket be evaluated if there are no tools reflecting the real value of the token at all? For example, Notcoin had NFT vouchers, preliminary orders on Bybit, and the market was formed by people themselves.

Hamster, on the other hand, only has Instagram crypto enthusiasts buying/selling accounts.

Thesis №5ïžâƒŁ

"99.9% of people came for free stuff. They will get it, benefit from it, and leave. The question is — what to do with the 0.1% of people? ... it will end up just like Stepn."

Comparing a 2021 project with projects of the newly forming market is a big mistake. This only shows that the "experts" don't really understand what drives simple "clickers". In Stepn, users initially had to invest their own money to buy NFT sneakers, some of which cost around $500-750. When the price of sneakers and the profit from running decreased, many dissatisfied users appeared.

In the case of clickers, there are clearly fewer dissatisfied users — some may click for months for pennies, but others get a good drop, having consciously chosen the project.

It's notable that no one in the article mentioned mass adoption, which the community often talks about and strives for by clicking on the fluffy owner of the exchange.

It's good that traditional media have started showing interest in popular #Web3 trends.

However, they need to carefully select experts and conduct their own research to avoid spreading fake news and misleading the inexperienced audience.

Instead of blindly trusting the judgments of pseudo-experts from funds, one can always personally enter the game, chat with users in chats, and check information in sources oriented towards the TON #Blockchain . Perhaps then the article won't look like it was really written by a hamster.

And the final picture will be the most complete and close to reality!

By the way, we have already published a material about Hamster Kombat, where we looked at the clicker's features, main differences from #Notсoin , and possible prospects.

ă…€