the following graph pattern is a very common sight for the price of cryptocurrency tokens specially but this is NOT a $LOKA exchange price #LOKAUSDT curve but an interest(of people searching for it) curve over time*.

However, pretty much all online freemium games relly heavily on marketing and advertising to obtain new players as they constantly lose players whom pretty much all eventually get bored of a game and start playing a new game. this makes video games quite mortal.

Moreover, there are only finite number of players they can acquire and therefore the spending to acquire new players gets rapidly less effective and eventually becomes unprofitable so the creators stop it all together. sometime after this point, there will be less new players joining than players leaving so the game starts being abandoned and it's creators move on to new projects.

the question is not whether a game token goes to the moon(very very low chance) but the date it hits the ground because eventually no one would play it anymore.

some other interesting notes is that traditionally video game creators attempting to access finance often get loans with interest rates well over 30% due to the very high risk as games are much more likely to fail than to succeed.

*Data source:Google trends

$LOKA

#LOKA

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