#Catizen and #HamsterKombat airdrops main results: NOTCOIN was better đ€
During the snapshots, both projects decided to "struggle cheaters and bot farms", as well as unexpectedly change the token allocation
âïž Firstly Catizen devs said that "Airdrop and Ecosystem" will get 43% of the Total supply. But players got only 15% of the total supply on the date of airdrop. Devs decide to send part of the tokens to the Binance Launchpool and the rest "will be used for quarterly season airdrop campaign"
âïž Players were assured that the main criterion of $CATI distribution is profit per second. But devs also change this: "In this airdrop, we will reduce the weight of $vKitty Profit speed per second". The main parameter was the amount of investments
As a result a lot of players got literally a few dollars for six months of games
âïž #HamsterKombat added the achievement "cheating is bad". Due to this a lot of players lost their $HMSTR. In addition after the airdrop amount unveil it became known that about 12% of tokens would be locked till the next airdrop phase.
âïž $HMSTR is not yet listed on the exchanges, but many players are already complaining that they have received too little for six months of effort
đŻ So, both major TG projects are not showing impressive results for the community. #NOTCOIN is still the best TON-based project, which has distributed $250 per user. Both the cat and the hamster were far from achieving such airdrop numbers