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#BTCNextMove Trump over hyped the craze of BTC for the election. But The yesterday #interview ruined all the over hype. It's a loss loss situation for everyOne. but we all no if BTC Break the trust whole crypto market will break down. In my opinion it will stop at 92. and get stable on there . 🐺🔴I predicted the #Crash on my previous post 🐺 but if it go under 90 . the situation will be very dangerous. But, No need to panic. It will gently bump again like it did before and the loss will be filled Remember that if anything go up hard, it will come down. But that is $BTC ,It will go up as long as it takes.
#BTCNextMove

Trump over hyped the craze of BTC for the election.

But The yesterday #interview ruined all the over hype.
It's a loss loss situation for everyOne. but we all no if BTC Break the trust whole crypto market will break down.

In my opinion it will stop at 92. and get stable on there .

🐺🔴I predicted the #Crash on my previous post 🐺

but if it go under 90 . the situation will be very dangerous.

But, No need to panic. It will gently bump again like it did before and the loss will be filled

Remember that if anything go up hard, it will come down.
But that is $BTC ,It will go up as long as it takes.
Dara Martinat rKBa:
That's right...
Exclusive Interview with SpaceCatch CEO - Stanislav Lepka#SpaceCatch is a new mobile game that supports new and popular technologies such as augmented reality, geolocation, artificial intelligence, blockchain, and NFTs. Our game is developed by the professional studio Pixelfield, which has globally recognized products and collaborations with leading companies and brands in its portfolio. The game itself operates fully off-chain and is indistinguishable from classic mobile games. This allows us to target essentially the entire gaming industry and we are not dependent on current cryptocurrency trends. SpaceCatch has a space theme, where Earth is invaded by aliens. The players’ task is to fight against them, capture them, complete various tasks and campaigns. The game prides itself on quality, and thanks to the use of advanced technologies, it offers players a new, unique gaming experience with Web3 elements. Your motto is "product first," which is often not seen in the cryptocurrency space, especially in gaming projects. What led and motivated you to take this step? In the gaming space, we see huge potential. We were even more disappointed that gaming projects in the Web3 space use cryptocurrencies only as a tool to lure money from investors. The bare fact is that the vast majority of gaming projects never deliver their product (game), although they have collected millions of USD from investors and players through their token and NFT. Therefore, we decided to show the GameFi sector what it should look like if the potential of blockchain and NFT in the gaming industry is fully utilized. Our game development has been ongoing for a year and a half, with a team of 30 professionals working on it. We are proud to announce that we are launching the public beta version of SpaceCatch on May 22nd. This comes approximately at the time when our $CATCH token and gaming NFTs also entered circulation. Investors and players have a unique opportunity to try out the final product of our game firsthand instead of empty promises and plans. How have you implemented the play-to-earn and move-to-earn concepts? The Web3 element in the game is implemented using well-known concepts of move-to-earn and play-to-earn. These concepts have so far been used by gaming projects only as a cover for rewards in their inflationary token, while these concepts did not actually create any added value. Therefore, we spent more than a year on detailed development and are the first to bring fully sustainable mechanics for these concepts. For example, move-to-earn works on the basis of crafting. Players obtain resources through their physical activity, which they can use to create various NFT boosters and potions. In traditional games, the game itself is the sole owner and seller of premium items. In our case, the sale of these bonus items is based on p2p. After use, these items are destroyed, ensuring deflation and sustainability. There are currently many gaming projects being developed. Why should investors and players choose SpaceCatch? We have already outlined this in previous answers. We are creating a completely new game concept focusing on Web2 and Web3. We have a finished product, real results, and sustainable concepts based on real revenue and not inflation of our token or NFT. The key features of our game are sustainability, a finished product, quality, and experience. Moreover, the gaming experience is paramount, which is reflected in the quality of the game and the gaming options. SpaceCatch is labeled as the “Pokémon Go killer.” How is SpaceCatch better than Pokémon GO? Pokémon GO experienced a huge boom a few years ago, achieving annual revenues in the hundreds of millions of dollars. Thanks to detailed research and communication with players, we were able to identify key flaws, which we not only eliminated in SpaceCatch but also added many more elements that players in this type of game require. As a result, SpaceCatch offers players a higher quality gaming experience with expanded options. The cherry on top is of course the implemented Web3 open economy, which allows players to profit through playing the game. Your $CATCH token has a unique design and tokenomics compared to other GameFi projects. Why did you decide to go this new, unknown route? Basically, all gaming projects have their own game token, which serves as a carrier of “rewards” for playing the game. In reality, however, no added value is created and these rewards are just disguised inflation. In practice, this means that these tokens are doomed to demise and fall to zero. On the other hand, our $CATCH token does not serve as an ingame reward token, and we are probably the only GameFi project set up this way. We could afford this because we have a sophisticated revenue mechanism of real game revenues through microtransactions and other aspects, and we do not have to offer rewards to players in the form of disguised inflation. On the other hand, the $CATCH token will be a key element for many actions in the game and behaves like a premium currency in the game. This creates a huge imbalance and practically eliminates any selling pressure. In the future, the $CATCH token will become deflationary, as we will buy back and burn tokens from the real revenues of the game. What is your target group? Since our game has a wide range and impacts both Web2 and Web3 sectors, our target group consists of players from childhood age to adults, and thanks to the number of passive earning opportunities, SpaceCatch is also an attractive tool for investors through the $CATCH token or NFTs. What would you say to players and investors? The GameFi sector presents great investment opportunities for investors. Besides, players can also profit from playing the game. We at SpaceCatch are proud to have developed such a functional concept and implemented it into the mobile game SpaceCatch. SpaceCatch has all the attributes to start a new wave of truly quality gaming projects for the first time in history. #GameFi #web3 #interview Notice: ,,The information and views presented in this article are intended solely for educational purposes and should not be taken as investment advice in any situation. The content of these pages should not be regarded as financial, investment, or any other form of advice. We caution that investing in cryptocurrencies can be risky and may lead to financial losses.“

Exclusive Interview with SpaceCatch CEO - Stanislav Lepka

#SpaceCatch is a new mobile game that supports new and popular technologies such as augmented reality, geolocation, artificial intelligence, blockchain, and NFTs. Our game is developed by the professional studio Pixelfield, which has globally recognized products and collaborations with leading companies and brands in its portfolio.
The game itself operates fully off-chain and is indistinguishable from classic mobile games. This allows us to target essentially the entire gaming industry and we are not dependent on current cryptocurrency trends.
SpaceCatch has a space theme, where Earth is invaded by aliens. The players’ task is to fight against them, capture them, complete various tasks and campaigns. The game prides itself on quality, and thanks to the use of advanced technologies, it offers players a new, unique gaming experience with Web3 elements.

Your motto is "product first," which is often not seen in the cryptocurrency space, especially in gaming projects. What led and motivated you to take this step?
In the gaming space, we see huge potential. We were even more disappointed that gaming projects in the Web3 space use cryptocurrencies only as a tool to lure money from investors.
The bare fact is that the vast majority of gaming projects never deliver their product (game), although they have collected millions of USD from investors and players through their token and NFT.
Therefore, we decided to show the GameFi sector what it should look like if the potential of blockchain and NFT in the gaming industry is fully utilized. Our game development has been ongoing for a year and a half, with a team of 30 professionals working on it. We are proud to announce that we are launching the public beta version of SpaceCatch on May 22nd. This comes approximately at the time when our $CATCH token and gaming NFTs also entered circulation.
Investors and players have a unique opportunity to try out the final product of our game firsthand instead of empty promises and plans.

How have you implemented the play-to-earn and move-to-earn concepts?
The Web3 element in the game is implemented using well-known concepts of move-to-earn and play-to-earn. These concepts have so far been used by gaming projects only as a cover for rewards in their inflationary token, while these concepts did not actually create any added value.
Therefore, we spent more than a year on detailed development and are the first to bring fully sustainable mechanics for these concepts. For example, move-to-earn works on the basis of crafting. Players obtain resources through their physical activity, which they can use to create various NFT boosters and potions.
In traditional games, the game itself is the sole owner and seller of premium items. In our case, the sale of these bonus items is based on p2p. After use, these items are destroyed, ensuring deflation and sustainability.

There are currently many gaming projects being developed. Why should investors and players choose SpaceCatch?
We have already outlined this in previous answers. We are creating a completely new game concept focusing on Web2 and Web3. We have a finished product, real results, and sustainable concepts based on real revenue and not inflation of our token or NFT. The key features of our game are sustainability, a finished product, quality, and experience.
Moreover, the gaming experience is paramount, which is reflected in the quality of the game and the gaming options. SpaceCatch is labeled as the “Pokémon Go killer.”

How is SpaceCatch better than Pokémon GO?
Pokémon GO experienced a huge boom a few years ago, achieving annual revenues in the hundreds of millions of dollars. Thanks to detailed research and communication with players, we were able to identify key flaws, which we not only eliminated in SpaceCatch but also added many more elements that players in this type of game require.
As a result, SpaceCatch offers players a higher quality gaming experience with expanded options. The cherry on top is of course the implemented Web3 open economy, which allows players to profit through playing the game.

Your $CATCH token has a unique design and tokenomics compared to other GameFi projects. Why did you decide to go this new, unknown route?
Basically, all gaming projects have their own game token, which serves as a carrier of “rewards” for playing the game. In reality, however, no added value is created and these rewards are just disguised inflation. In practice, this means that these tokens are doomed to demise and fall to zero.
On the other hand, our $CATCH token does not serve as an ingame reward token, and we are probably the only GameFi project set up this way. We could afford this because we have a sophisticated revenue mechanism of real game revenues through microtransactions and other aspects, and we do not have to offer rewards to players in the form of disguised inflation.
On the other hand, the $CATCH token will be a key element for many actions in the game and behaves like a premium currency in the game. This creates a huge imbalance and practically eliminates any selling pressure.
In the future, the $CATCH token will become deflationary, as we will buy back and burn tokens from the real revenues of the game.

What is your target group?
Since our game has a wide range and impacts both Web2 and Web3 sectors, our target group consists of players from childhood age to adults, and thanks to the number of passive earning opportunities, SpaceCatch is also an attractive tool for investors through the $CATCH token or NFTs.

What would you say to players and investors?
The GameFi sector presents great investment opportunities for investors. Besides, players can also profit from playing the game. We at SpaceCatch are proud to have developed such a functional concept and implemented it into the mobile game SpaceCatch.
SpaceCatch has all the attributes to start a new wave of truly quality gaming projects for the first time in history.

#GameFi #web3 #interview

Notice:
,,The information and views presented in this article are intended solely for educational purposes and should not be taken as investment advice in any situation. The content of these pages should not be regarded as financial, investment, or any other form of advice. We caution that investing in cryptocurrencies can be risky and may lead to financial losses.“
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