đŸ“¶đŸ“¶With its much-anticipated token airdrop less than 24 hours away, Hamster Kombat's team has released details of its upcoming development roadmap.

Besides plans to launch Season 2 of its popular tap-to-earn Telegram game, Hamster Kombat's creators also announced a series of other plans, including a strategy to use advertising revenue to buy back tokens for redistribution.💎💎

"Season 2, which we plan to launch in the coming weeks, will seamlessly connect the platform's content, including the Hamster Kombat metagame and third-party games," the clicker game's team said in a statement. "We're also planning to use ad revenue to buy back tokens from the market for regular distribution to players and token burns."

📈📈Part of the Hamster Kombat experience involves funneling players to YouTube to watch videos.

Hamster Kombat's team also said they planned to launch in new regions in an effort to grow its ecosystem. Season 2 of Hamster Kombat will also include the integration of NFTs as in-game assets, slated for November, the announcement said. Also that month, the team said it plans to launch a progressive web app, or PWA, for both desktops and Apple and Android devices.👍👍

TOKEN AIRDROP

Thursday's Hamster Kombat token airdrop is one of this year's most highly-anticipated token launches. The game's team has said that of the over 300 million people who signed up to play Hamster Kombat using the popular messaging app Telegram, 131 million players qualified to receive tokens.✅✅

Some people took to X in recent days to complain that Hamster Kombat's token distribution strategy has resulted in unfairly disqualifying millions of players. Hamster Kombat announced that 2.3 million bots and "cheaters" had been disqualified from receiving tokens.đŸ„°đŸ„°

"We have specified a minimum level of profit per hour in order to maximize the drop for our active loyal players. This resulted in over 131 million players being eligible. Generally, a player could have reached this level in a little over a day," the team told The Block. The team added that "most of the airdrop (about 80%)" was based on the "profit-per-hour rate."

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