The method of distributing in-game assets, as seen with #Dogs where players received coins in the exact amount they earned without secondary calculations, demonstrates the project’s transparency, fairness, and integrity. In contrast, current methods used by #HamsterCombat , #Catizen , and soon #BLUM , are mired in opacity and complex formulas, teetering on the edge of legality. The lack of clarity in the rules for airdrops creates conditions akin to fraud. #airdrops

Developers, when your product enters the international market and captures millions of hearts, it no longer belongs solely to you. You become not the owners, but the servants of the community, the serving staff of your audience. Disrespecting players and convoluted prize distribution mechanisms are akin to McDonald’s owners deciding to suddenly grill kebabs in their outlets. This is impossible due to the clear and strict standards that must be followed by all.

Tying results to the number of referred friends and similar criteria is not only irrational but also unethical. To promise one thing and do another is not only unfair but potentially criminally punishable. The game you developed ceases to be your property as soon as it enters the broader market and finds its audience.

You cannot ignore the interests of millions of players simply because you decide to change the rules in your favor after the game has become a global hit.