Hamster Kombat to Allocate 60% of Airdrop Tokens to Players

The popular Telegram game, Hamster Kombat, is gearing up for a token airdrop that promises to be one of the largest in recent cryptocurrency history. On Tuesday, July 30th, the game’s team released a new white paper detailing the symbolism and distribution of the tokens.

According to the white paper, 60% of the tokens will be allocated to the players of the game. The remaining tokens will be used for market liquidity, partnerships, ecosystem subsidies, and rewards for squads.

The developers emphasized that the project does not have backing from investment firms or venture capitalists. This, they argue, helps avoid selling pressure.

The Hamster Kombat team claims that the game is already a profitable business and that there is no need to sell team token allocations to cover expenses. They highlight the project's financial independence as a key differentiator.

Airdrop Details

Hamster Kombat stands out as a curious enigma in the cryptocurrency world, attracting a robust community of players eager to earn symbolic rewards by playing this simple click-based game on The Open Network (TON) blockchain. Despite concerns about the number of bots among its users, the game has garnered significant attention.

The success of Hamster Kombat is partly inspired by another Telegram clicker game, Notcoin, which distributed over 80 billion NOT tokens in May, valued at around $1 billion at the time. The founders of Hamster Kombat cited the success of Notcoin as an inspiration for developing their own game.

In addition to the token airdrop, the Hamster Kombat team announced plans to expand the game’s ecosystem beyond its current offering. According to the developers, Hamster Kombat has 50 million daily active users across 190 countries. Thus, the airdrop is just the first step in this broader expansion.

The white paper also details that market liquidity and partnerships are crucial for the project's growth.

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