Cloud phones are familiar to those who are familiar with deep learning. They can simulate real phones to open multiple

In fact, it is similar to a cloud server, but it is a "mobile phone" in the cloud. We can use a high-performance virtual mobile phone by paying a small rent.

Since the configuration of a cloud phone is the same as that of a normal phone and can have different IP addresses, you can use the cloud phone to open multiple

APhone @aphonelabs I wonder if anyone has used it?

From the APhone X follower list, we can see that many well-known investors in the industry have paid attention to this project.

Its head of ecosystem development and growth, Jennifer Booze, is also a strategic advisor to LayerZero and was previously vice president of global business development at Polygon Labs.

The above picture is a report on the Android cloud phone market made by Business Research Insights. From the report, we can see that the global cloud phone market size is expected to grow to US$5.69248 billion by 2031, with an expected annual compound growth rate of about 35.9%.

Let’s first take a look at the current rental prices of cloud phones on the market (priced in RMB): Red Finger: annual card is 496 yuan, and the promotional price is more than 200 yuan; Gemini Cloud: annual card is 268 yuan; Thunder Cloud: annual card is 245 yuan; Duoduo Cloud: annual card is 288 yuan;... It can be seen that the price of renting a cloud phone for one year is generally over 200 RMB.

🔸The annual card price of APhone is between 0.18-0.2sol according to the last period. According to the current price of sol, it is around 240RMB, which is a reasonable price.

The first phase has been sold out, and Magiceden has a bid of 0.293sol for the annual card NFT. This premium is probably caused by the expectation of airdrop.

The white paper mentions Airdrop Season 1. In the first season, invited users will be given airdropped NFT tickets for the alpha testing phase. Participants in the test can receive $PHONE token rewards. According to the document, 10% of the total supply of $PHONE will be used as rewards.

The initial supply of APhone NFT is 50,000, and the NFT holding limit for each account during Season 1 is 30. In addition, NFT is not transferable during the Alpha testing phase. Therefore, if you have NFT, you can only wait and see if there will be an invitation ticket airdrop.

As a cloud phone dedicated to Web3, Aphone has some web3-specific designs in addition to project tokens and NFT annual cards:

🔸First, it is equipped with a Web3 version of the AppStore. In terms of optimizing the experience of web3 users, APhone has pre-installed many commonly used Web3 applications for Web3 users. Considering Solana's high speed, low cost and ecological development, APhone focuses on Solana and provides users with hundreds of Solana-based Dapps, such as Magic Eden. It also adds many popular games, trading markets, social and other Dapps, such as the play-to-earn game Mighty Action Heroes, etc., to facilitate friends who like P2E; in addition, some popular social applications are also introduced by Aphone, such as Lemonade.

🔸Secondly, Aphone utilizes Aethir's services and is pre-installed with a decentralized operating system powered by Aethir's cloud rendering, leveraging Aethir's decentralized cloud infrastructure to achieve real-time mobile rendering and streaming.

In fact, in addition to web3 users, there are also people in some areas that lack high-end smartphones. Compared with buying real phones, renting cloud phones to get the experience of high-performance phones is a cheaper option. Especially among game players, cloud phones can bring gamers a lower-cost and higher-performance end-game experience.

From the report of Business Research Insights, it can be seen that among cloud phone applications, game applications account for the highest proportion, and this trend is expected to continue until 2031. With the development of mobile games, the demand for cloud phones will inevitably increase. By offering competitive prices, Aphone has a great chance to attract some web2 game players, which is also beneficial to the promotion of Web3.

In addition, cloud phones are also very common for enterprises, such as identity management, marketing automation, social integration and other scenarios.

From the perspective of APhone's target market areas, they mainly include:

Chinese market: Chinese users are the world's largest mobile market, and APhone will establish cooperation with leading projects in the Chinese community.

European and American markets: Europe and the United States have more than 46 million blockchain wallet users, and are also the regions with the largest proportion of game players.

Korean market: South Korea’s smartphone penetration rate exceeds 65%, and the ownership rate of crypto assets has always been a large proportion.

Japanese Market: Japan will be a pioneering market for APhone, with more than 3 million people already owning cryptocurrencies, and is currently establishing partnerships with mobile operators and device manufacturers.

Latin American Market: Latin America is a region with great potential, with more than 20% of users being crypto users. APhone is currently carrying out localized marketing efforts.

APhone should be considered to be very familiar with the people who are playing games. The biggest contradiction of playing games now is the contradiction between limited time and funds and the endless variety of projects. Therefore, how to choose the project with the highest profit opportunity and plan the playing games reasonably has become the primary concern of the people who play games at this stage.

Recently, APhone officially created a small application AFarm @AFarmOnAPhone, which is the first collaborative farming community that can help farmers find the most profitable airdrop opportunities and complete them using APhone. The AFarmers characters are carefully selected from the top supporters and farmers of the OG#APhonecommunity.

Airdroppers can form a group through AFarm, share information, analyze airdrop opportunities and cooperate to increase the success rate.

Now, some tools commonly used by shovelers have begun to change from just selling shovels to trying to make their own web3 projects. Many projects will issue their own tokens or NFTs, and will reward some airdrop benefits to early users. For shovelers, it is definitely better to get the use value while getting a wave of airdrops. Some of these tools not only serve web3 users, so they may also become a traffic entrance for web2 users to enter web3 in the future.