Article sourced from: Zen
Author: Zen, PANews
Although chain games have attracted significant attention from capital and the market, their gameplay and models are severely homogenized and lack true innovation breakthroughs. However, with the rise of AI agent technology, the chain game industry may have welcomed a new transformative opportunity. In this wave, The Farm attempts to create an unprecedented immersive game world through deep integration with AI agents, redefining the interaction between players and the virtual ecosystem.
In addition to conceptual innovations, The Farm aligns with current industry hot topics and has also received initial market recognition, with a market value reaching $75 million, and on January 3, it even surged nearly 50%.
The Farm: GenAI Driven AI Agent Game
The Farm is the first GenAI-driven AI agent game based on Hyperliquid, integrating on-chain creature generation (similar to CryptoKitties 2.0), simulation management (like Stardew Valley), and battle mechanics (like Pokémon Go), providing players with a new experience of creation and interaction through AI assistance. The game is powered by the $FARM token, gradually unfolding through multi-stage gameplay.
Game Design and Features
Phase One: The Ancestors
This phase went live on December 13, 2024, and ended a week after its launch. During this period, players can upload two photos to freely generate pixel-style hybrid creatures created by the GenAI model. After spending 100 USDC to mint their favorite creature, they will participate in a vote, and the top 50 creatures will become 'Ancestors'. The 'Ancestors' will receive 10% of the minting revenue from all future creatures. The Ancestors, along with their creators and voters, will also receive airdrop rewards from the developer's wallet.
Phase Two: Evolution
This phase will begin immediately after the selection of Ancestors ends on December 20, with its functionalities being continuously rolled out. All creatures will be endowed with characteristics, attributes, skills, personalities, favorite foods, etc., all generated by AI. Creatures will be given personalities, on-chain wallets, and support for text and voice conversations. These creatures can learn AI skills such as tarot divination and drawing. Players can train creatures by uploading data and purchasing food or signing up for courses to enhance attributes. In addition, creatures will gradually unlock autonomous agent behavior.
Phase Three: The Battlefield
According to The Farm's roadmap, this phase is planned to go live in mid-February 2025. Creatures can independently or be formed into guilds by players to participate in battles. The battle mode supports betting, where the winning side will win the stakes of the losing side, and the losing creatures may perish as a result. In this phase, the interaction and competitive dimensions of creatures will be further expanded.
The Farm's System Design
According to an article released by The Farm introducing its system design, the game did not adopt the more mainstream SWARM system, but instead is based on and inherits the design philosophy of Langchain.
SWARM (Cluster) possesses its autonomy, decentralization, and flexibility. Each AI agent acts as an independent node in the SWARM pool, characterized by emergent behavior, which can lead to dynamic propagation in task management. That is, tasks are processed through decentralized, adaptive interactions, with agents discovering and collaborating to complete tasks based on local decisions and interactions.
When sending requests to the AI agents in the SWARM pool, the agent may either complete the request independently and return the result or decompose the request into sub-tasks, handling part of them and passing the remaining sub-tasks to other AI agents in the SWARM pool for processing. In the second case, since agents cannot obtain a global view of all agents' capabilities in the SWARM pool, their dynamic propagation methods may include broadcasting sub-tasks, forwarding based on local knowledge, randomly or based on simple rules distributing sub-tasks, and reading agent capability information from the decentralized ledger. Although these dynamic propagation methods grant autonomy to SWARM system agents, the lack of task planning and trajectory planning mechanisms may lead to time-consuming, high-cost, and execution state loss defects.
As a game involving multiple agent interactions, The Farm proposes another complete design concept to achieve higher task planning precision and better agent coordination. The Farm believes that an on-chain multi-agent system should have higher precision in task trajectory planning, and it should track the execution status of agents, which can be achieved through a Data Availability layer (DA).
Unlike the SWARM system, The Farm introduces Orchestrator AI or on-chain AI Oracle services. The functionality of this design concept includes: task decomposition and allocation, service discovery and global view, tracking of sub-task execution status and agent output results, and dynamic adjustment to ensure the integrity of task cycles (if an agent cannot handle a task or times out, the system will reallocate sub-tasks). By using a global view and optimal path planning, it avoids redundant calculations and resource waste caused by dynamic propagation, significantly improving the execution efficiency and success rate of complex tasks. This method also reduces the risk of state loss and provides a foundation for collaboration between agents, enabling a higher degree of interoperability in multi-agent networks.
Token Model: Half of the protocol revenue is used for $FARM buyback and burn.
Starting from a Generative Artificial Intelligence (GenAI)-based AI agent game, The Farm initially plans to attract users through on-chain creature generation (similar to CryptoKitties 2.0) combined with simulation gameplay (like Stardew Valley) and battle mechanics (like Pokémon Go), gradually expanding into a universal AI agent launch platform, ultimately providing Rollup as a Service functionality, allowing AI agents to have their own application chains and develop their ecosystems.
In terms of revenue mechanisms, The Farm's game part uses the $FARM token for on-chain creature generation, in-game item and skill sales, as well as combat/betting commissions. The universal AI agent launch platform supports agents issuing their tokens and charges fees during the presale and liquidity launch phases while taking a cut from agent services.
For agents supporting application chains, they need to stake $FARM to launch the application chain. 50% of the protocol revenue is used for $FARM buyback and burn, 40% is distributed to $FARM stakers, and 10% is allocated to the team. Additionally, $FARM stakers can earn $veFARM, used for revenue sharing and agent priority allocation, achieving continuous accumulation of token value.
By introducing AI agents, The Farm aims to enhance the experience of open-world game players exploring unknown worlds and growing. Players can create characters that can continuously evolve according to their personal preferences, no longer limited to a few fixed templates. The game world no longer has a preset script; all players' creativity will collectively shape the world. Furthermore, characters can interact with real-world individuals, breaking the boundaries between the virtual and the real.