I discovered the secret of STEPNGO's never-returning-to-zero! 99% of people don't understand these three loop mechanisms! STEPNGO relies on the dynamic adjustment of these three mechanisms to effectively control the asset consumption and output efficiency in the game, thereby maintaining the value of the assets and making more players willing and confident to use the STEPNGO product.
What are these three mechanisms?
Combustion mechanism
Users need to burn sneakers to obtain energy, which is limited. Ordinary shoes can only obtain 90 energy points by burning. Therefore, users must decide whether to reinvest the $GGT tokens they earn to obtain more energy and mint more sneakers. If users decide to cash out their earnings by mining, withdrawing and selling instead of reinvesting, they will soon face a "game over" situation. Therefore, the existence of the burning mechanism greatly limits the gameplay of many players who simply mine, withdraw and sell. At the same time, it will generate a large number of secondary market purchases of sneakers to burn to obtain energy, which will further increase the value of assets. In this process, whether it is upgrading or minting new shoes, it will also involve the consumption of GGT. Therefore, the burning mechanism greatly improves the health of this game ecosystem.
Energy Limit
If you plan to build an account with a high energy limit, you need to mint and burn. Each time you burn a pair of ordinary sneakers, you will get 90 energy. Each pair of shoes burned will accumulate in your account, and after reaching the corresponding level, your daily energy limit will continue to increase. A user who buys 2 pairs of shoes and burns 1 pair will have 2 energy⚡️/10 minutes of income per day, burning 3 pairs of shoes, you will have 3 energy⚡️/15 minutes, burning 5 pairs, your energy limit will increase to 4⚡️/20 minutes, and burning 8 pairs will reach 5 energy⚡️/25 minutes. The higher the energy limit, the more opportunities you have to produce more energy faster. Considering that GGT itself is infinitely issued, it is particularly important to get more GGT faster.
Although there is an energy cap for a single user, this problem can be solved to some extent through the Haus model. Users can choose to mint sneakers and rent them out. They need to set the duration of the rental (from 2 weeks to 4 weeks) and set the profit percentage: from 0% to 100%. Users who build HAUS will develop faster in the game because they will generate additional $GGT every day and get more minting quotas. In this case, you can quickly produce GGT and reach a dynamic balance at this stage: upgrade to level 10, then mint twice, generate two new shoes, and finally burn two old shoes to get 180 energy. Then, after completing one cycle, you still have two new pairs of shoes, and you have earned about 660 GGT in total, which consumes about 2 weeks. At the same time, as your guests consume energy, your HAUS will evolve. We can speculate that users who build higher-level HAUS may receive additional rewards or future benefits.
Minting quota and upgrade mechanism
To mint shoes, you need a minting quota. You can only get quotas by consuming energy using the app: for every 14 energy consumed, you will get a quota. You can also get quotas when the shoes you rent out consume more than 14 energy. Quotas are not tradable and you can only get them by using the app. Therefore, this model also limits the situation of some big players minting quickly to a certain extent. More importantly, since each pair of shoes needs to be upgraded, you must be forced to upgrade them one by one, which also sets a threshold for many big players to prevent them from minting a large number of shoes quickly, which harms the interests of other players.
#STEPNGO has greatly extended the game cycle through the above three mechanisms, and their games and products will coexist in a dynamic ecosystem. It is enough to see that @fslweb3 project has really put a lot of effort in setting up the game mechanism. I believe STEPN OG will do better~