The Scourge of Society or What's the Problem with Point Distribution in BLUM, Hamster Kombat and Other "Tapalkas"
The new scourge of society is the immeasurable number of talking heads or referrers. Let's look at the first example of Hamster Kombat - it's impossible to say that they didn't give anything away. But did they do it right - definitely not. In fact, those who actively played this so-called game received critically little, unlike the infls who were given enough. And if Edik had used his hamster brains a little and distributed the tokens more evenly, maybe he wouldn't have been bullied so much.
The next example is BLUM, also by the way, a pretty shitty example considering the recent events with falling DOGS which are only available to selected referrers. The difference in points between an active player and blohers reaches a huge 1000 times. All this despite the fact that Smurfix said that this difference will be somehow leveled out, in short, you can not really trust him further.
In contrast to these chatterboxes, I want to give an example of adequate compensation for talking heads - Not Pixel and Binance Moonbix. Notpixels reasonably give 8px for a ref and a small percentage if he is really active. Binance also gives normally - 10% but no more than 50k points. As a result, specifically in Moonbix, the difference between a top and an active player is only 3-4 times.
You will say - but these shitblochers bring people to tapalki, there is no way without them. Well, firstly, I don't think so, at the moment everything functions successfully due to word of mouth, a clear example of this is hamster meat. Secondly, if you give them an advantage, then within reasonable limits, as in the examples above.