Author: Frank, PANews
On August 18, Aptos released new weekly data, which showed that the daily transaction volume last week reached 326 million, and the TPS peak reached 12492. This data has far exceeded popular public chains such as Ethereum and Solana, and also exceeded the previous daily transaction volume record of 70 million created by Sui.
The legend of scoring twice
Aptos said that this milestone was mainly due to Tapos' second mini-game. According to Tapos officials, within three days of the opening of the second round of Tapos mini-games, a total of 530 million transactions were made, with a total number of users exceeding 20,000, and an average TPS of 5,000 per hour.
In May this year, Tapos has brought a surge in data for Aptos. On May 23, Tapos launched the first round of mini-games, which uses the gameplay of clicking on the screen to tickle a kitten to gain points. Users can also choose to click automatically. According to Tapos officials, after the end of this round of games, the total transaction volume exceeded 323 million, and the total number of users exceeded 63,000.
Judging from the data, Tapos is a popular on-chain game. However, judging from the discussion topics on social media and other data, the number of Tapos users is far less than what is advertised.
Generally speaking, the underlying logic of popular blockchain games is nothing more than two factors: playability and profit expectations. For example, the previously popular TON ecological mini-games Notcoin, Hamster Kombat and other click-based mini-games, playability is not the advantage of these games. The premise of user participation mainly comes from the profit expectation, that is, the game points are exchanged for airdrops. Normally, Tapos, as a point-to-earn mini-game, also belongs to this category.
From the first round of Tapos game mechanism, users can get points by clicking on the screen, and finally get corresponding HEART tokens according to the number of points. The value of HEART tokens is directly related to the final benefits of users participating in this game.
However, the official has never announced the contract address and total issuance of HEART tokens, nor mentioned the rules for the distribution of HEART tokens.
Only $52 left in the reward token liquidity pool
Data from August 20 showed that there were only 9,045 holders of HEART tokens, and the number of transfers was only 978. Among them, nearly 1,000 addresses had less than 1 token. Official data showed that the number of participants in the first round of the game exceeded 63,000 addresses, and the number of participants in the second round exceeded 20,000. But in fact, the number of addresses that received tokens was less than the number of participating addresses in both rounds.
In addition, the liquidity of HEART tokens is extremely poor, with a liquidity pool amount of only $52. The 24-hour trading volume is $58, and there are 4 trading addresses (data from August 20). What is even more abnormal is that if the liquidity of a popular project is too low or the price keeps falling, it will attract a lot of criticism from users, but there are few users complaining in the comment area of Tapos.
In addition, after creating more than 500 million transactions, not many people claimed the rewards. According to the rules of the second round of Tapos, after participating in the game, users can receive the mysterious treasure chest NFT, and after opening it, they may receive APT tokens or HEART tokens. As of August 20, the number of transactions of the mysterious treasure chest was only 7,926, including the total number of interactions of Mint and opening the treasure chest.
As of August 20, the price of the HEART token was $0.001463. PANews found that most of the treasure chests were redeemed for 1,000 HEART tokens, which means that the price of each treasure chest is about $1.4.
No one is discussing on social media
Generally speaking, after a hit game has gained a large number of users, it will always cause a lot of discussion on social media. PANews searched Twitter, Youtobe, Telegram and other social media platforms and found that this hit game was almost not discussed on these social media. The most concentrated related content on Twitter came from the discussion about the surge in Aptos data. On Youtobe, only 1~2 brief introductions about this game were found, and the number of views was not high. Since the discussion on social media is very low, it is also a mystery what channels Tapos relies on to spread.
As of August 20, the total number of members in Tapos' official Telegram community channel was 243, and there were few comments under Tapos's Twitter content. This level of activity seems to be even lower than that of some newly issued MEME coins.
However, Tapos still brought a lot of attention to Aptos. On August 19, Tether announced that it would expand the USDT stablecoin to Aptos. Overall, Tapos is not a game with much wealth effect. So what attracted the players who participated in the game during its opening period? Why did these players give up receiving rewards after participating? Or is Tapos just a fancy test for Aptos to show off its muscles?