#热门文章

High-income games

Tencent, the world's largest gaming company, has three most profitable mobile games: Honor of Kings, PlayerUnknown's Battlegrounds Mobile (PUBGM), and CrossFire Mobile. CrossFire Mobile has a total revenue of over $13 billion, and PlayerUnknown's Battlegrounds Mobile has a total revenue of over $10 billion. MATR1X FIRE is similar to CrossFire, while MATR1X BATTLE is comparable to PUBGM. In addition, CS2's item ecosystem has an annual skin transaction volume of up to $100 billion. It can be foreseen that the revenue ceiling of the MATR1X platform is very high.

Low threshold

Players do not need to purchase NFTs to start the game, and traditional game players can join without any obstacles. It has attracted more than 2.5 million shooting game users.

Breaking the death spiral

The key mechanism for balancing the in-game economy and breaking the death spiral is the box opening and item economy. The weapons and items in the MATR1X game are NFTs, which are generated through the box opening mechanism and can be freely traded, similar to the skin items in CS2. The annual skin transaction volume of CS2's item ecosystem is as high as $100 billion.

The essence of the unboxing mechanism is to provide a random channel for asset acquisition and create an asynchronous game space. During the game, the asset price reaches an overall balance, thus avoiding the occurrence of a death spiral.