Let’s talk about the economic model of EOS RAM:
EOS is the base of DAPP. When you build a project on EOS, it will consume resources, that is, memory RAM. Many people will say it is really troublesome when they hear this. In fact, what is consumed on other public chains is the handling fee. This is for Ensure the security and efficiency of the public chain. If it is free, the public chain will soon be attacked and cannot be used.
If your project is a small game built in the early days, when RAM was cheap, your project was a little profitable. But as RAM increases, the profits of your small games can no longer support the RAM consumption. At this time, you can close your game and the RAM you previously occupied will be released again. It's like buying a piece of land and building a food factory in the early stages of a city's development. As the city develops, the food factory becomes less profitable than renting it out. You simply close the factory and sell the land to a real estate company to build a house, or Rent it out to others and do something more profitable. RAM is like this, you can use it yourself or rent it out.