Author: Zen, PANews
Although the blockchain gaming sector has attracted significant attention from capital and the market, its gameplay and models are severely homogenized, lacking genuine innovative breakthroughs. However, with the rise of AI agent technology, the blockchain gaming industry may be welcoming a new transformative opportunity. In this wave, The Farm attempts to create an unprecedented immersive game world through deep integration with AI agents, redefining the interaction between players and the virtual ecosystem.
In addition to innovative concepts, The Farm, which aligns with current industry hot topics, has received initial market recognition, currently valued at $75 million, with a nearly 50% increase on January 3.
The Farm: GenAI Powered AI Agent Game
The Farm is the first GenAI-driven AI agent game based on Hyperliquid, integrating on-chain biological generation (similar to CryptoKitties 2.0), simulation management (like Stardew Valley), and competitive mechanisms (like Pokémon Go), achieving a new experience of player creation and interaction with the help of AI. The game drives the economic ecosystem through the $FARM token and unfolds gradually through multi-stage gameplay.
Game Design and Features
Stage One: The Ancestors
This stage went live on December 13, 2024, and ended one week after launch. During this period, players could upload two photos to free generate pixel-style hybrid biological entities created by the GenAI model. After spending 100 USDC to mint their favorite entity, they would participate in voting, and the top 50 entities from the voting results would become 'ancestors.' The 'ancestors' will receive 10% of the minting revenue for all future biological entities. Ancestors, along with their creators and voters, will also receive airdrop rewards from the developer's wallet.
Stage Two: Evolution
This stage begins immediately after the ancestor selection ends on December 20 and will continue to roll out features. All biological entities will be assigned characteristics, attributes, skills, personalities, favorite foods, etc., all generated by AI. These entities will have personalities, on-chain wallets, and support text and voice conversations. They can learn AI skills such as tarot reading and drawing. Players can train these entities by uploading data and purchasing food or signing up for courses to enhance attributes. Additionally, entities will gradually unlock autonomous agent behaviors.
Stage Three: The Battlefield
According to The Farm's roadmap, this stage is planned to launch in mid-February 2025. Biological entities can participate in battles autonomously or be organized into guilds by players. The battle mode supports betting, where the winning side will win the losing side's bet reward, and the losing side's biological entities may perish as a result. In this stage, the dimensions of interaction and competition among biological entities will be further expanded.
The Farm's System Design
According to an article published by The Farm introducing its system design, the game does not adopt the more mainstream SWARM system, but is based on and inherits the design philosophy of Langchain.
SWARM (Cluster) has its autonomy, decentralization, and flexibility. Each AI agent acts as an independent node in the SWARM pool, characterized by emergent behavior, which leads to dynamic propagation in task management. Tasks are processed through decentralized, adaptive interactions, with agents discovering and collaborating to complete tasks based on local decisions and interactions.
When sending requests to the AI agents in the SWARM pool, the agent may either fulfill the request independently and return results, or decompose the request into subtasks, handling some of them while passing the remaining subtasks to other AI agents in the SWARM pool. In the second case, since the agent does not have a global view of all agent capabilities in the SWARM pool, its dynamic propagation methods may include broadcasting subtasks, forwarding based on local knowledge, randomly or based on simple rules assigning subtasks, and reading agent capability information from a decentralized ledger. Although these dynamic propagation methods grant autonomy to agents in the SWARM system, they may have defects such as time consumption, high costs, and loss of execution status due to the lack of task planning and trajectory planning mechanisms.
As an agent game involving multiple agent interactions, The Farm proposes a complete design philosophy to achieve higher task planning accuracy and better agent coordination. The Farm believes that on-chain multi-agent systems should have higher task trajectory planning accuracy while tracking the execution status of agents, which can be achieved through a Data Availability layer (DA).
Unlike the SWARM system, The Farm introduces Orchestrator AI or on-chain AI Oracle services. The functionality of this design philosophy includes: task decomposition and allocation, service discovery and global view, tracking of subtask execution status and agent output results, and dynamic adjustments to ensure the integrity of the task cycle (if an agent cannot process a task or times out, the system will reallocate subtasks). By using a global view and optimal path planning, it avoids redundant calculations and resource waste caused by dynamic propagation, significantly improving the execution efficiency and success rate of complex tasks. This method also reduces the risk of status loss and provides a foundation for collaboration among agents, enabling a higher degree of interoperability in multi-agent networks.
Token Model: Half of the protocol revenue is used for FARM buyback and destruction
Starting from the AI agent game based on Generative Artificial Intelligence (GenAI), The Farm initially plans to attract users through on-chain biological generation (similar to CryptoKitties 2.0) combined with simulation gameplay (like Stardew Valley) and competitive mechanisms (like Pokémon Go), gradually expanding into a general AI agent launch platform, and ultimately providing Rollup as a Service functionality, allowing AI agents to have their own application chains and develop their ecosystems.
In terms of the profit mechanism, The Farm's gaming section uses the $FARM token for on-chain biological generation, in-game item and skill sales, as well as competitive/betting commissions. The general AI agent launch platform supports agents issuing their tokens and charges fees during pre-sale and liquidity launch phases, while also taking a cut from agent services.
For agents supporting application chains, it is necessary to stake $FARM to activate the application chain. 50% of the protocol revenue is used for $FARM buyback and destruction, 40% is allocated to $FARM stakers, and 10% is allocated to the team. Additionally, $FARM stakers can receive $veFARM to share in profits and priority allocation for agents, enabling the continuous accumulation of token value.
By introducing AI agents, The Farm aims to enhance the experience of players exploring unknown worlds and growing in open-world games. Players can create characters that can continuously evolve on their own according to personal preferences, rather than being limited to a few fixed templates. The game world will no longer have predetermined scripts, and all players' creativity will jointly shape the world. Additionally, characters can interact with real-world individuals, breaking the boundaries between virtual and reality.