Currently, the focus of TMA is shifting from tapaloks to donation-based games.

Business model of tapaloks:

- Players are engaged through a super-simple "game" with minimal leveling and an active viral system.

- In-game tasks generate profit for the owners.

- A large audience attracts investors to the app.

💰 Now, after the Major drop giveaway, the influence of donations on the final drop is becoming more noticeable. Apps hint that the more donations, the larger the share of the drop.

Business model of donations:

- They attract investors with a more affluent audience.

- Part of the money is given to users immediately (Piggie, Major)

- The rest remains with the developers, considering the cut for cheaters (MemHash, Major)

ℹ️ Many in TON enter TMA not for the game, but exclusively for the purpose of earning. From entertainment, it turns into a routine bordering on work. It is important to understand what value you, as a user, bring to the application. After all, money is not given away for free. To distribute the drop and maintain its price, a budget is needed, which still needs to be earned. If you are just playing, you do not bring value to the project. Subscriptions, task completion, or donations are required.

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