Do you think the Ton ecosystem still has a lot of room for growth?
Not Pixel has an average of 20,000 to 30,000 coins per person. If we assume 30,000 coins per person, we roughly calculate that there are 6 million game participants and a total of 180 billion tokens. If the market value is 1 billion, then each coin is 0.006u. If we calculate it at 0.006u, the market value is actually 1.08 billion US dollars, less than 20u per person
The popularity of Telegram games started with the Notcoin click game in 2023. At that time, people did not roll inward and did not have to complete game tasks every day. They just clicked when they were bored, without inviting invitations or watching ads. It all depended on people's love and enthusiasm for games.
But Notcoin is popular in major The exchange listing went from sideways to a shocking 0.029USDT. More and more people discovered the new world and began to flock to Telegram to participate in various games and do various tasks to get invitations every day. Many game project parties also saw business opportunities.
In a short period of time, many games were released, such as Pixel (leather shoes) and CATS and hamsters. These games relied on popularity to advertise, allowing players to complete tasks and watch various advertisements to make a lot of money. In the end, the airdrop was disgusting. Users played games, watched advertisements, and did tasks. They spent time and energy and finally got a lot of chicken feathers.
At this time, DOGS came out, almost every player earned 50~100u in two weeks, but because of the distribution of CATS and hamster airdrops. Many players were reversed, and the Ton ecosystem was completely notorious. Now it is difficult to make big money.