Hamster Kombat developers will allocate 60% of tokens to “snatchers”
60% of the total supply of Hamster Kombat tokens is intended for players. This is stated in the project’s white paper, writes The Block.
“The remainder is intended to provide market liquidity, ecosystem partnerships and grants, rewards and other purposes,” the document states.
According to the team, this will be the “largest airdrop in history.” She is “actively working” to launch it. It was previously assumed that the distribution would take place in July.
According to the white paper, the game's audience has reached 300 million users in 190 countries. 50 million of them are active every day.
The developers have warned that venture capital firms are not backing Hamster Kombat and therefore the tokens may face sales pressure.
The white paper also claims that the game has already reached profitability. The team “does not need to sell tokens to pay bills.”
The developers plan not to limit themselves to the current project. They called it "the first step in creating a Hamster ecosystem that will extend far beyond the current game."
Let us remind you that against the backdrop of the hype around Notcoin, Hamster Kombat and their analogues on Telegram, the number of active users of the messenger exceeded 950 million per month.
Earlier, the “tapalka” was supported by Telegram founder Pavel Durov, announcing the release of its HMSTR token on the TON blockchain. The Bybit exchange opened a premarket for the coin, and the developers promised to hold a second airdrop.