**Crypto News Flash: The Rise and Fall of "To-Earn" Mechanics đđž**
- **Early Hopes:** Web3 games like Axie Infinity promised stable earnings through simple actions. Users earned tokens by playing, but in-game inflation and a major hack led to its decline.
- **Move-to-Earn:** STEPN aimed to reward healthy habits but faced similar issues. Popularity led to token devaluation, and early adopters profited while latecomers lost out.
- **Tap-to-Earn:** Hamster Kombat simplified earning but faced backlash due to tokenomics and user sell-offs.
**Discussion Point:** Can sustainable models save "to-earn" projects? Share your thoughts below!