On September 23, the Hamster Kombat team revealed the allocations for its eagerly awaited airdrop event. Out of the game’s 300 million users, only 131 million will be eligible to receive the airdrop, which accounts for just 43% of the total user base. The team also mentioned that 2.3 million users have been banned for cheating.

Engaging users after airdrops poses a significant challenge for Web3 games, but Hamster Kombat has developed strategies to enhance user retention. The team indicated that the value of tokens distributed after the airdrop could potentially rise. They explained:

11.25% of tokens distributed after Season 1 will be vested and unlocked 10 months following the listing. Given the project’s rapid development, the value of these tokens might be similar to the initial unlock.

The team stressed their focus on the overall value proposition of games within the ecosystem, rather than just monetary rewards, differentiating themselves from traditional Web3 projects that mainly appeal to airdrop hunters. To attract more players, they plan to combine the best features of Web2 and Web3 gaming while providing engaging content.

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