For months, avid gamers have tapped furiously on their screens, building hamster-run exchanges and earning tokens in the play-to-earn game Hamster Kombat. But as the much-anticipated airdrop arrived, cheaters found themselves out in the cold, receiving nothing but a stern reminder that "Cheating is bad."

Hamster Kombat, with an estimated 300 million users, revealed that 2.3 million players had tried to game the system, using bots, multiple accounts, and even ad blockers. The project responded decisively, burning half of the tokens that would have gone to cheaters, while distributing the rest to honest players.

This move has set a powerful precedent in the Web3 gaming space, where bots and automation have long skewed the fairness of airdrops and rewards. Hamster Kombat’s stance on protecting legitimate players shows that sustainability in play-to-earn gaming is not just about tokenomics but about integrity.

Despite some valid concerns about how the airdrop was distributed, this game’s firm approach to cheaters could become a benchmark for future projects. The lesson? Playing fair not only levels the playing field but ensures the longevity of the ecosystem.

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