After exchange of Hamster Kombat snapshot results, many raise questions on Hamster Kombat's credibility given the substantial contradiction of numbers between players: those playing for months lag behind from relatively newer players.

It seems Hamster Kombat is inspired by Thomas Shelby dialogue in Peaky Blinders: we sell different parts of ourselves. Hamster Kombat required your time, and efforts and the results are announced accordingly. The more the players used it, the progress progressed accordingly. No cheating, or favour, like Catizen, allegedly though, did by providing more to bidders than the ordinary.

The "Memories" glimpse provide an opportunity to peek to tokens count and distribution. This illustrates the card upgradation count did really matter and it expose all to the indication: never underestimate any section of the gameplay.

What shook the community is the higher number of players getting "Cheating is bad" card; a humongous number of players, no matter they progressed for half a year, has been ruled out and just more than fortnighty players open their pockets for the airdrop. Cheating is really bad though, some still managed to escape the trap and proudly publish the snapshot results.

Due to lack of community awareness, plus, the consideration of gameplay sluggishness, many risked their valued progress, and jumped into the bandwagon. That bandwagon, unfortunately, landed them on "No Money's Land" surrounded by sorrow and regret. They, Hamster Kombat announcements, sarcastically say, "learn the valued lesson and move on".

Buckle up for the drop, open up the pockets to ensure every drop drops into the pockets.